Skip to content

Commit

Permalink
Update README.rst for 2.0 release
Browse files Browse the repository at this point in the history
  • Loading branch information
aufau committed May 17, 2017
1 parent 0463b00 commit 5329efe
Showing 1 changed file with 5 additions and 11 deletions.
16 changes: 5 additions & 11 deletions README.rst
Original file line number Diff line number Diff line change
@@ -1,21 +1,21 @@
============
SaberMod 1.0
SaberMod 2.0
============

This is a *Star Wars Jedi Knight II: Jedi Outcast* 1.04 mod targeting
all competitive communities. It is developed by *SaberMod team* (see
Authors_) and draws inspiration from all great id Tech 3 games and
Authors_) and draws inspiration from all great id tech 3 games and
mods, trying to improve on usability, stability and user experience
with *no-gimmicks* approach. Main goal of the mod is to promote and
improve competitive aspect of the game.

Source code is hosted on GitHub_ and based on `JK2 SDK GPL`_ - an
updated JK2 1.04 SDK.

Changes
=======
What's New
==========

This is just a list of changes that need explanation. Refer to
This is just a list of new features that require explanation. Refer to
CHANGELOG.rst and Git commit history for full log.

Client-Side
Expand Down Expand Up @@ -335,12 +335,6 @@ executed at the start of each mode config. It should contain a default
value for every possible cvar your modes are changing. Examine
included modes and `reset.cfg` as an example.

Other type of modes can change a specific rule instead of loading full
game config. For example one could create "Kicks On" mode that changes
g_kickMethod value to 1. In such scenario it's be best to also include
a mode reverting to original state: "Kicks Off", or reset affected
cvars in `reset.cfg`.

Server can be configured to go back to a default mode after a period
of inactivity. To do so last lines of the main server config should
resemble following template::
Expand Down

0 comments on commit 5329efe

Please sign in to comment.