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Update README for 1.0 release
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aufau committed Nov 7, 2016
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25 changes: 13 additions & 12 deletions README.rst
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========
SaberMod
========
============
SaberMod 1.0
============

This is a *Star Wars Jedi Knight II: Jedi Outcast* 1.04 mod targeting
competitive communities. It is developed by *SaberMod team* (see
Authors_) and draws inspiration from all id Tech 3 based games and
all competitive communities. It is developed by *SaberMod team* (see
Authors_) and draws inspiration from all great id Tech 3 games and
mods, trying to improve on usability, stability and user experience
with *no-gimmicks* approach. Our first goal is reimplementing and
improving on the features of popular *league mod* by XycaleTh.
with *no-gimmicks* approach. Main goal of the mod is to promote and
improve competitive aspect of the game.

Source code is hosted on GitHub_ and based on `JK2 SDK GPL`_ - an
updated JK2 1.04 SDK.

Changes
=======

This is just a list of changes that need explanation. Refer to Git
commit history for full changelog.
This is just a list of changes that need explanation. Refer to
CHANGELOG.rst and Git commit history for full log.

Client-Side
-----------
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16 - Gametype 32 - Kick
128 - Do Warmup 256 - Timelimit 512 - Fraglimit
1024 - Roundlimit 2048 - Teamsize 4096 - Remove
8192 - WK/NK 16384 - Mode 32768 - Match Mode
8192 - WK/NK 16384 - Mode 32768 - Match Mode
65536 - Capturelimit
===================== ===================== =====================

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points.

Clan Arena (g_gametype 10)
Also know as "Last Man Standing". Player who dies must spectate
until the end of a round.
Player who dies must spectate until the end of a round. When one
team is eliminated, round is over. Team who hits the round limit
first wins the match.

Server Modes
............
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2 changes: 1 addition & 1 deletion assets/SOURCE.txt
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You can download this mod's source code for free from
<https://github.com/aufau/SaberMod>. If the above link is no longer
available, e-mail me at <faltec@gmail.com>.
available, e-mail me at <witold.pilat@gmail.com>.

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