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Merge pull request #586 from bitmovin/release/3.52.1
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[RELEASE] v3.52.1
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stonko1994 authored Nov 13, 2023
2 parents 6fac0d7 + 9f9466d commit 64c4901
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9 changes: 8 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -4,7 +4,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).

## [3.52.0]
## [3.52.1] - 2023-11-13

### Fixed
- Crash when receiving a `SourceLoaded` event during scrubbing

## [3.52.0] - 2023-09-25

### Fixed
- When having a spatial navigation and using a mouselike device, components will lose focus when the mouse leaves the hovered component. Spatial navigation will continue at the last active component when using arrow keys again.
Expand Down Expand Up @@ -877,6 +882,8 @@ Version 2.0 of the UI framework is built for player 7.1. If absolutely necessary
## 1.0.0 (2017-02-03)
- First release

[3.52.1]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.52.0...v3.52.1
[3.52.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.51.0...v3.52.0
[3.51.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.50.0...v3.51.0
[3.50.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.49.0...v3.50.0
[3.49.0]: https://github.com/bitmovin/bitmovin-player-ui/compare/v3.48.0...v3.49.0
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "bitmovin-player-ui",
"version": "3.52.0",
"version": "3.52.1",
"description": "Bitmovin Player UI Framework",
"main": "./dist/js/framework/main.js",
"types": "./dist/js/framework/main.d.ts",
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2 changes: 1 addition & 1 deletion src/ts/components/seekbar.ts
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Expand Up @@ -254,7 +254,7 @@ export class SeekBar extends Component<SeekBarConfig> {
// At the same time when the user is scrubbing, we also move the position of the seekbar to display a preview during scrubbing.
// When the user is scrubbing we do not record this as a user seek operation, as the user has yet to finish their seek,
// but we should not move the playback position to not create a jumping behaviour.
if (scrubbing && event.type === player.exports.PlayerEvent.SegmentRequestFinished && playbackPositionPercentage !== this.playbackPositionPercentage) {
if (scrubbing && event && event.type === player.exports.PlayerEvent.SegmentRequestFinished && playbackPositionPercentage !== this.playbackPositionPercentage) {
playbackPositionPercentage = this.playbackPositionPercentage;
}

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