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2D Tower Defense Game with unique light mechanics. Made with Unity.

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Blob-Defense



Blob-Defense is a 2D Tower-Defense game with some unique mechanics.

A Tower-Defense-Game is a game, where enemy non player characters try to follow a path until they reach a specific destination. If they reach their destination the player will lose a healthpoint. The players goal is to prevent the enemys from reaching their destination by building towers that will shoot on those enemys.

Our game will start at daytime. You have energy to spend on doing things like building, upgrading and mining.
Since you only get a random amount of energy every round, the player has to think about his actions first.
When the round actually starts, the time will switch to the night. The player has to make sure to have
build enough lightsources on the enemy pathway for the towers to be able to actually see the enemys and shoot at them.


This game was part of a university project at Beuth-Hochschule für Technik Berlin.
The group consisted of the following 6 members:
Achim Schliebener
Yoel Behrendson
Janine Galka
Maximilian Nothnagel
Philipp Haustein
Florian Taute


This project isnt actively developed anymore. This may remain as an interesting Example Project for others starting to get into Unity Development. Feel free to use whatever you like.

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2D Tower Defense Game with unique light mechanics. Made with Unity.

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