Skip to content

Commit

Permalink
Add slice action to slider
Browse files Browse the repository at this point in the history
  • Loading branch information
JustinBeBoy committed Nov 16, 2023
1 parent 7ecefc6 commit d79f986
Show file tree
Hide file tree
Showing 2 changed files with 356 additions and 4 deletions.
193 changes: 193 additions & 0 deletions ui/cryptomaterial/slide_action.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,193 @@
package cryptomaterial

import (
"fmt"
"image"
"time"

"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
)

const defaultDuration = 300 * time.Millisecond

type DragDirection int

const (
SlideLeft DragDirection = iota
SlideRight
)

type Dragged func(dragDirection DragDirection)

type SliceShow struct {
Duration time.Duration

push int

next *op.Ops

nextCall op.CallOp
lastCall op.CallOp

t0 time.Time
offset float32

// animation state
dragging bool
dragStarted f32.Point
dragOffset int

drag gesture.Drag
Draged Dragged
canPush bool

IsShowCarousel bool
}

func (t *Theme) SliceShow() *SliceShow {
return &SliceShow{
canPush: true,
IsShowCarousel: true,
}
}

// PushLeft pushes the existing widget to the left.
func (s *SliceShow) PushLeft() { s.push = 1 }

// PushRight pushes the existing widget to the right.
func (s *SliceShow) PushRight() { s.push = -1 }

func (s *SliceShow) Layout(gtx C, w layout.Widget) D {
for _, event := range s.drag.Events(gtx.Metric, gtx.Queue, gesture.Horizontal) {
switch event.Type {
case pointer.Press:
fmt.Println("----drag.Events---------Press----")
s.dragStarted = event.Position
s.dragOffset = 0
s.dragging = true
case pointer.Drag:
newOffset := int(s.dragStarted.X - event.Position.X)
fmt.Println("----drag.Events---------Drag----", newOffset)
if newOffset > 100 {
if s.canPush && s.Draged != nil {
s.canPush = false
s.Draged(SlideRight)
}
} else if newOffset < -100 {
if s.canPush && s.Draged != nil {
s.canPush = false
s.Draged(SlideLeft)
}
}
s.dragOffset = newOffset
case pointer.Release:
fmt.Println("----drag.Events---------Release----")
fallthrough
case pointer.Cancel:
fmt.Println("----drag.Events---------Cancel----")
s.dragging = false
s.canPush = true
}
}

if s.push != 0 {
s.next = nil
s.lastCall = s.nextCall
s.offset = float32(s.push)
s.t0 = gtx.Now
s.push = 0
}

var delta time.Duration
if !s.t0.IsZero() {
now := gtx.Now
delta = now.Sub(s.t0)
s.t0 = now
}

if s.offset != 0 {
duration := s.Duration
if duration == 0 {
duration = defaultDuration
}
movement := float32(delta.Seconds()) / float32(duration.Seconds())
if s.offset < 0 {
s.offset += movement
if s.offset >= 0 {
s.offset = 0
}
} else {
s.offset -= movement
if s.offset <= 0 {
s.offset = 0
}
}

op.InvalidateOp{}.Add(gtx.Ops)
}

var dims layout.Dimensions
{
if s.next == nil {
s.next = new(op.Ops)
}
gtx := gtx
gtx.Ops = s.next
gtx.Ops.Reset()
m := op.Record(gtx.Ops)
dims = w(gtx)
s.nextCall = m.Stop()
}

s.drag.Add(gtx.Ops)

if s.offset == 0 {
s.nextCall.Add(gtx.Ops)
return dims
}

offset := smooth(s.offset)

if s.offset > 0 {
defer op.Offset(image.Point{
X: int(float32(dims.Size.X) * (offset - 1)),
}).Push(gtx.Ops).Pop()
s.lastCall.Add(gtx.Ops)

defer op.Offset(image.Point{
X: dims.Size.X,
}).Push(gtx.Ops).Pop()
s.nextCall.Add(gtx.Ops)
} else {
defer op.Offset(image.Point{
X: int(float32(dims.Size.X) * (offset + 1)),
}).Push(gtx.Ops).Pop()
s.lastCall.Add(gtx.Ops)

defer op.Offset(image.Point{
X: -dims.Size.X,
}).Push(gtx.Ops).Pop()
s.nextCall.Add(gtx.Ops)
}
return dims
}

// smooth handles -1 to 1 with ease-in-out cubic easing func.
// func smooth(t float32) float32 {
// if t < 0 {
// return -easeInOutCubic(-t)
// }
// return easeInOutCubic(t)
// }

// // easeInOutCubic maps a linear value to a ease-in-out-cubic easing function.
// func easeInOutCubic(t float32) float32 {
// if t < 0.5 {
// return 4 * t * t * t
// }
// return (t-1)*(2*t-2)*(2*t-2) + 1
// }
Loading

0 comments on commit d79f986

Please sign in to comment.