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<CsoundSynthesizer> | ||
<CsOptions> | ||
; Select audio/midi flags here according to platform | ||
-odac ;;;RT audio out | ||
;-iadc ;;;uncomment -iadc if RT audio input is needed too | ||
; For Non-realtime ouput leave only the line below: | ||
; -o floor.wav -W ;;; for file output any platform | ||
|
||
; By Stefano Cucchi 2024 | ||
</CsOptions> | ||
<CsInstruments> | ||
sr = 44100 | ||
ksmps = 32 | ||
0dbfs = 1 | ||
nchnls = 2 | ||
instr 1 | ||
gkrandom randomh 1, 45, 300, 2, 3 ; generate some random numbers | ||
gkrandomFLOOR = floor (gkrandom) ; take the integer part | ||
gkrandomFRAC = frac (gkrandom) ; take the fractional part | ||
endin | ||
instr 10 | ||
ktrigger metro 4 | ||
kmintim = 0 | ||
kmaxnum = 10 | ||
kinsnum = 20 | ||
kwhen = 0 | ||
kdur = ktrigger*0.25 | ||
schedkwhen ktrigger, kmintim, kmaxnum, kinsnum, kwhen, kdur | ||
endin | ||
instr 20 | ||
irandomFLOOR = i(gkrandomFLOOR) | ||
irandomFRAC = i(gkrandomFRAC) | ||
; Use the integer part to control the number of harmonics of every note | ||
; after converting (k) value to (i) | ||
prints "generated value = %f\n", i(gkrandom) | ||
prints "--> floor value = %d\n", irandomFLOOR | ||
a1 buzz 0.5, 120, irandomFLOOR, 1 | ||
kenvelope linseg 0, p3*0.1, 1, p3*0.8, 1, p3*0.1, 0 | ||
a1 = a1*kenvelope | ||
aL, aR pan2 a1, irandomFRAC, 1 ; use the fractional part to control the pan position | ||
outs aL, aR | ||
endin | ||
</CsInstruments> | ||
<CsScore> | ||
f 1 0 16384 10 1 | ||
i 1 0 10 | ||
i 10 0 10 | ||
e | ||
</CsScore> | ||
</CsoundSynthesizer> |