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Papagayo is a lip-syncing program designed to help you line up phonemes (mouth shapes) with the actual recorded sound of actors speaking. Papagayo makes it easy to lip sync animated characters by making the process very simple - just type in the words being spoken (or copy/paste them from the animation's script), then drag the words on top of th…
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To work with the Papagayo-NG source code, you need some special software installed. This software is not necessary to run the installer-based version of Papagayo-NG, but you do need it if you want to use this source code package. Requirements: sounddevice>=0.3.13 cffi>=1.12.2 numpy>=1.16.2 pydub>=0.23.1 anytree>=2.6.0 PySide2>=5.12.3 You can use the included requirements.txt with pip to install these, like this for example: pip install -r requirements.txt To run Papagayo-NG, double-click the papagayo-ng.py file, or run the following command: python3 papagayo-ng.py ----------------------------- The Papagayo-NG source package includes the following files: readme.txt - this file gpl.txt - the user license for Papagayo-NG papagayo-ng.py - the main program file phonemes.py - a list if phoneme sets available in Papagayo-NG phonemes_preston_blair.py - Preston Blair phoneme set (default) phonemes_fleming_dobbs.py - Fleming & Dobbs phoneme set LipsyncDoc.py - the document structure, including voices, phoneme breakdown, etc. breakdowns/*.py - code to break down words using language specific pronunciations LipsyncFrame.py - the main Papagayo-NG window WaveformView.py - the waveform view in the main window MouthView.py - the mouth view in the main window PronunciationDialog.py - a dialog to provide manual phoneme breakdown AboutBox.py - about box lipsync.wxg - a wxGlade file defining the user interface layout for Papagayo-NG rsrc/ - various resources for Papagayo-NG, including button pictures, mouths, and language configuration/data rsrc/mouths/ - a folder containing the mouth pictures rsrc/languages/ - a folder containing the configuration and data for different languages papagayo-ng.ico - Windows icons papagayo-ng.icns - MacOS X icons setup.py - a script to build Papagayo-NG as a standalone Windows application setup_mac.py - a script to build Papagayo-NG as a standalone MacOS X application ----------------------------- Here are a couple tips for source code that you may want to modify: By default, Papagayo-NG uses the Preston Blair phoneme set. There is also Fleming & Dobbs phoneme set available. The phoneme sets are stored in the phonemes_*.py files. If you want to add a different set of phonemes, you can use existing sets as examples. Also, take a look at the instructions in the phonemes.py file. To add breakdowns for other languages create a new language configuration in rsrc/languages/<language> inside you need to place a configuration file (see italian for an example of how to configure a breakdown) You will also need to create a breakdown class. These live in breakdowns. The naming convention is <language>_breakdown.py. Just examine one of the existing ones for how to make it work. Make sure the function to call your breakdown processing is called breakdownWord. Papagayo-NG now only works with Moho, but support could be added for other animation software, 2D or 3D. To add support for other export formats, look in the LipsyncDoc.py file for the function LipsyncVoice:Export - this is where Papagayo-NG exports switch data for Moho. You will also need to modify the file LipsyncFrame.py to add a user interface for exporting the new format. ----------------------------- Original Copyright (C) 2005 Mike Clifton Contact: http://www.lostmarble.com Modifications (C) 2010 Benjamin Lau Contact: http://code.google.com/p/papagayo/ Papagayo-NG (C) 2019 - Konstantin Dmitriev - Stefan Murawski - Azia Giles Abuara #TODO: Add People currently working on Papagayo-NG https://github.com/morevnaproject/papagayo-ng
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Papagayo is a lip-syncing program designed to help you line up phonemes (mouth shapes) with the actual recorded sound of actors speaking. Papagayo makes it easy to lip sync animated characters by making the process very simple - just type in the words being spoken (or copy/paste them from the animation's script), then drag the words on top of th…
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