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Holostress: repro for lambdacube3d/lambdacube-gl#9
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{-# OPTIONS_GHC -Wall #-} | ||
{-# LANGUAGE DataKinds #-} | ||
{-# LANGUAGE FlexibleContexts #-} | ||
{-# LANGUAGE FlexibleInstances #-} | ||
{-# LANGUAGE GADTs #-} | ||
{-# LANGUAGE GeneralizedNewtypeDeriving #-} | ||
{-# LANGUAGE LambdaCase #-} | ||
{-# LANGUAGE OverloadedStrings #-} | ||
{-# LANGUAGE PackageImports #-} | ||
{-# LANGUAGE RankNTypes #-} | ||
{-# LANGUAGE RecordWildCards #-} | ||
{-# LANGUAGE ScopedTypeVariables #-} | ||
{-# LANGUAGE StandaloneDeriving #-} | ||
{-# LANGUAGE TupleSections #-} | ||
{-# LANGUAGE TypeApplications #-} | ||
{-# LANGUAGE TypeFamilies #-} | ||
{-# LANGUAGE UnicodeSyntax #-} | ||
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import Control.Lens | ||
import Control.Monad (filterM, when) | ||
import qualified Data.Aeson as AE | ||
import qualified Data.ByteString.Char8 as SB | ||
import qualified Data.ByteString.Lazy as LB | ||
import qualified Data.Map as Map | ||
import Data.Maybe | ||
import Data.String | ||
import qualified Data.Vector as V | ||
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import qualified Foreign.Ptr as F | ||
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import qualified Data.GI.Base as GI | ||
import qualified GI.Cairo as GIC | ||
import qualified GI.PangoCairo.Functions as GIPC | ||
import qualified Graphics.Rendering.Cairo as GRC | ||
import qualified Graphics.Rendering.Cairo.Types as GRC | ||
import qualified Graphics.Rendering.Cairo.Internal as GRC (create) | ||
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import qualified Graphics.GL.Core33 as GL | ||
import qualified "GLFW-b" Graphics.UI.GLFW as GLFW | ||
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import qualified LambdaCube.Compiler as LCC | ||
import qualified LambdaCube.GL as GL | ||
import qualified LambdaCube.GL.Mesh as GL | ||
import qualified LambdaCube.Linear as LCLin | ||
import LambdaCube.Mesh as LC | ||
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import qualified GameEngine.Utils as Q3 | ||
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import Text.Printf (printf) | ||
import Text.Show.Pretty (ppShow) | ||
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import qualified System.Directory as FS | ||
import qualified System.IO as Sys | ||
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main ∷ IO () | ||
main = do | ||
Sys.hSetBuffering Sys.stdout Sys.NoBuffering | ||
_ ← GLFW.init | ||
GLFW.defaultWindowHints | ||
mapM_ GLFW.windowHint | ||
[ GLFW.WindowHint'ContextVersionMajor 3 | ||
, GLFW.WindowHint'ContextVersionMinor 3 | ||
, GLFW.WindowHint'OpenGLProfile GLFW.OpenGLProfile'Core | ||
, GLFW.WindowHint'OpenGLForwardCompat True | ||
] | ||
Just win ← GLFW.createWindow 1024 768 "repro" Nothing Nothing | ||
GLFW.makeContextCurrent $ Just win | ||
GL.glEnable GL.GL_FRAMEBUFFER_SRGB | ||
GLFW.swapInterval 0 | ||
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storage ← GL.allocStorage $ pipelineSchema [("canvasStream", "canvasMtl")] | ||
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let pipelineJSON = "Holotype.json" | ||
pipelineSrc = "Holotype.lc" | ||
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_ ← LCC.compileMain ["lc"] LCC.OpenGL33 pipelineSrc >>= \case | ||
Left err → fail "-- error compiling %s:\n%s\n" pipelineSrc (ppShow err) >> return False | ||
Right ppl → LB.writeFile pipelineJSON (AE.encode ppl) >> return True | ||
let paths = [pipelineJSON] | ||
validPaths ← filterM FS.doesFileExist paths | ||
when (Prelude.null validPaths) $ | ||
fail $ "GPU pipeline " ++ pipelineJSON ++ " couldn't be found in " ++ show paths | ||
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renderer ← Q3.printTimeDiff "-- allocating GPU pipeline (GL.allocRenderer)... " $ do | ||
AE.eitherDecode <$> LB.readFile (Prelude.head validPaths) >>= \case | ||
Left err → fail err | ||
Right ppl → GL.allocRenderer ppl | ||
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_ ← GL.setStorage renderer storage <&> | ||
fromMaybe (error $ printf "setStorage failed") | ||
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let (w, h) = (1, 1) | ||
loop = do | ||
putStr "0" | ||
dSurface ← GRC.createImageSurface GRC.FormatARGB32 w h | ||
putStr "1" | ||
dGRC ← GRC.create dSurface | ||
putStr "2" | ||
dGIC ← GIC.Context <$> GI.newManagedPtr (F.castPtr $ GRC.unCairo dGRC) (return ()) | ||
let (dx, dy) = (fromIntegral w, fromIntegral $ -h) | ||
position = V.fromList [ LCLin.V2 0 dy, LCLin.V2 0 0, LCLin.V2 dx 0, LCLin.V2 0 dy, LCLin.V2 dx 0, LCLin.V2 dx dy ] | ||
texcoord = V.fromList [ LCLin.V2 0 1, LCLin.V2 0 0, LCLin.V2 1 0, LCLin.V2 0 1, LCLin.V2 1 0, LCLin.V2 1 1 ] | ||
dMesh = LC.Mesh { mPrimitive = P_Triangles | ||
, mAttributes = Map.fromList [ ("position", A_V2F position) | ||
, ("uv", A_V2F texcoord) ] } | ||
putStr "3" | ||
_ ← GL.uploadMeshToGPU dMesh | ||
putStr "4" | ||
_ ← GIPC.createContext dGIC | ||
putStr "5" | ||
loop | ||
loop | ||
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newtype UniformNameS = UniformNameS { fromUNS ∷ SB.ByteString } deriving (Eq, IsString, Ord, Show) | ||
newtype ObjArrayNameS = ObjArrayNameS { fromOANS ∷ String } deriving (Eq, IsString, Ord, Show) | ||
pipelineSchema ∷ [(ObjArrayNameS, UniformNameS)] → GL.PipelineSchema | ||
pipelineSchema schemaPairs = | ||
let arrays = fromOANS . view _1 <$> schemaPairs | ||
textures = SB.unpack . fromUNS . view _2 <$> schemaPairs | ||
simplePosUVSchema = | ||
GL.ObjectArraySchema GL.Triangles $ Map.fromList | ||
[ ("position", GL.Attribute_V2F) | ||
, ("uv", GL.Attribute_V2F) ] | ||
in GL.PipelineSchema | ||
{ objectArrays = Map.fromList $ zip arrays $ repeat simplePosUVSchema | ||
, uniforms = | ||
Map.fromList $ | ||
[ ("viewProj", GL.M44F) | ||
, ("worldMat", GL.M44F) | ||
, ("entityRGB", GL.V3F) | ||
, ("entityAlpha", GL.Float) | ||
, ("identityLight", GL.Float) | ||
, ("time", GL.Float) ] | ||
++ zip textures (repeat GL.FTexture2D) | ||
} |