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A fork of ddhack that supports the game: Steel Panthers World at War (Matrix Games, 2000)

Changes:

  • Changed texture size to fix display issues in SPWaW.
  • Added an option to fix the mouse cursor rendering in SPWaW. (ON by default)
  • Prevent game timer from being overwriten by the wrappers timer. (Fix SPWaW animation speed)
  • Added ability to take .TGA format screenshots.
  • Bilinear and altWinPos are on by default.

Made the code MinGW compatible:

  • Changed varargs.h to stdarg.h
  • Changed some char to const char (ISO C++ standard).
  • Removed some (unnecessary?) definitions that caused linker errors: AcquireDDThreadLock, CompleteCreateSysmemSurface, D3DParseUnknownCommand, DDInternalLock, DDInternalUnlock, ReleaseDDThreadLock.
  • Added make.cmd for mingw compiling.
  • logger: fixed log path.

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