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Merge pull request #13 from sqrMin1/master
Penumbra Physics!
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87 changes: 87 additions & 0 deletions
87
FarseerPhysics Source/Farseer Physics DebugView 3.5/Content/DebugView Content.contentproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> | ||
<PropertyGroup> | ||
<ProjectGuid>{AC26EDE1-2A42-4A57-BEEE-9603FCAC9317}</ProjectGuid> | ||
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | ||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion> | ||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> | ||
<SccProjectName> | ||
</SccProjectName> | ||
<SccLocalPath> | ||
</SccLocalPath> | ||
<SccAuxPath> | ||
</SccAuxPath> | ||
<SccProvider> | ||
</SccProvider> | ||
<ContentRootDirectory>Content</ContentRootDirectory> | ||
<PublishUrl>publish\</PublishUrl> | ||
<Install>true</Install> | ||
<InstallFrom>Disk</InstallFrom> | ||
<UpdateEnabled>false</UpdateEnabled> | ||
<UpdateMode>Foreground</UpdateMode> | ||
<UpdateInterval>7</UpdateInterval> | ||
<UpdateIntervalUnits>Days</UpdateIntervalUnits> | ||
<UpdatePeriodically>false</UpdatePeriodically> | ||
<UpdateRequired>false</UpdateRequired> | ||
<MapFileExtensions>true</MapFileExtensions> | ||
<ApplicationRevision>0</ApplicationRevision> | ||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion> | ||
<IsWebBootstrapper>false</IsWebBootstrapper> | ||
<UseApplicationTrust>false</UseApplicationTrust> | ||
<BootstrapperEnabled>true</BootstrapperEnabled> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<RootNamespace>Content</RootNamespace> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="Font.spritefont"> | ||
<Name>Font</Name> | ||
<Importer>FontDescriptionImporter</Importer> | ||
<Processor>FontDescriptionProcessor</Processor> | ||
</Compile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<BootstrapperPackage Include=".NETFramework,Version=v4.0"> | ||
<Visible>False</Visible> | ||
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName> | ||
<Install>true</Install> | ||
</BootstrapperPackage> | ||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5"> | ||
<Visible>False</Visible> | ||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName> | ||
<Install>false</Install> | ||
</BootstrapperPackage> | ||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1"> | ||
<Visible>False</Visible> | ||
<ProductName>.NET Framework 3.5 SP1</ProductName> | ||
<Install>false</Install> | ||
</BootstrapperPackage> | ||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1"> | ||
<Visible>False</Visible> | ||
<ProductName>Windows Installer 3.1</ProductName> | ||
<Install>true</Install> | ||
</BootstrapperPackage> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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60
FarseerPhysics Source/Farseer Physics DebugView 3.5/Content/Font.spritefont
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
|
||
<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Arial</FontName> | ||
|
||
<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>10</Size> | ||
|
||
<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
|
||
<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
|
||
<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Regular</Style> | ||
|
||
<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
|
||
<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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FarseerPhysics Source/Farseer Physics DebugView 3.5/DebugView MonoGame.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{566F1803-90B5-4947-8730-57F092FBB002}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>FarseerPhysics.DebugView</RootNamespace> | ||
<AssemblyName>DebugView MonoGame</AssemblyName> | ||
<FileAlignment>512</FileAlignment> | ||
<SccProjectName> | ||
</SccProjectName> | ||
<SccLocalPath> | ||
</SccLocalPath> | ||
<SccAuxPath> | ||
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\WindowsGL\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\WindowsGL\Release\</OutputPath> | ||
<DefineConstants>TRACE;WINDOWS</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationIcon> | ||
</ApplicationIcon> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<StartupObject /> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="DebugViewXNA.cs" /> | ||
<Compile Include="PrimitiveBatch.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Content\Font.xnb"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</None> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj"> | ||
<Project>{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}</Project> | ||
<Name>Farseer Physics MonoGame</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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