[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0 #4629
+51
−19
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Fixes #4625 and follows up on an idea I've had in the d8vk days, see AlpyneDreams#208.
Extends D3D7-compatible FF only caps (aka disabling programmable shader support) to D3D8 when using
d3d9.shaderModel = 0
, and also validates shader versions on creation in D3D9.Useful for debugging and for nostalgia reasons (with games that do handle such situations properly).