Showing off using Nico to do 3D Rendering in software.
Just because you can, doesn't mean you should.
- We use nico's stencil buffer as a depth buffer.
- lighting using a palette lookup with bayer dithering.
You can view the output built for web here: https://www.impbox.net/nico/3d.html
Uses Nico Game Framework and Nim programming language.
Feel free to use this source for whatever.