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mrDIMAS committed Sep 24, 2024
2 parents 5198c63 + 53bb135 commit a2e20c8
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6 changes: 3 additions & 3 deletions src/rendering/shaders.md
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Expand Up @@ -19,8 +19,8 @@ get correct version automatically. Preprocessing is needed because the same shad
and WebGL (OpenGL ES) which have some differences.
2) There is a "standard" library of useful methods which is automatically included in every shader source
at preprocessing stage. The library source could be found
[here](https://github.com/FyroxEngine/Fyrox/blob/master/src/renderer/framework/shaders/shared.glsl). It
is well documented, and you may find some functions useful for you job.
[here](https://github.com/FyroxEngine/Fyrox/blob/master/fyrox-impl/src/renderer/framework/shaders/shared.glsl).
It is well documented, and you may find some functions useful for you job.

## Structure

Expand Down Expand Up @@ -253,4 +253,4 @@ void main()
}
```

This is the simplest pixel shader, it just fills the render target with red color.
This is the simplest pixel shader, it just fills the render target with red color.

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