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feat: Added Satisfactory Protocol and Support #645

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Oct 1, 2024
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
## 5.X.Y
* Feat: Replaced `punycode` package usage with `url.domainToASCII` (#630).
* Feat: World of Padman (2007) - Added support (#636)
* Feat: Satisfactory - Added support (By @Smidy13 #645)
* Feat: Update Soldat protocol (#642)
* Feat: TOXIKK (2016) - Added support (#641)

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5 changes: 5 additions & 0 deletions GAMES_LIST.md
Original file line number Diff line number Diff line change
Expand Up @@ -257,6 +257,7 @@
| rune | Rune | |
| rust | Rust | [Valve Protocol](#valve) |
| s2ats | Savage 2: A Tortured Soul | |
| satisfactory | Satisfactory | [Notes](#satisfactory) |
| sdtd | 7 Days to Die | [Valve Protocol](#valve) |
| serioussam | Serious Sam | |
| serioussam2 | Serious Sam 2 | |
Expand Down Expand Up @@ -492,5 +493,9 @@ EOS does not provide players data.
Palworld support can be unstable, the devs mention the api is currently experimental.
To query Palworld servers, the `RESTAPIEnabled` setting must be `True` in the configuration file, and you need to pass the `username` (currently always `admin`) and the `adminpassword` (from the server config) as the `password` parameter.

### <a name="satisfactory"></a>Satisfactory
Satisfactory servers unless specified use self-signed certificates for the HTTPS API. If you are using a self-signed certificate you will need to set the `rejectUnauthorized` flag in options to `false` in order to connect.
For more information on setting a user certificate refer to the [Satisfactory Dedicated server/HTTPS API wiki documentation](https://satisfactory.wiki.gg/wiki/Dedicated_servers/HTTPS_API).

### <a name="soldat"></a>Soldat
Requires `Allow_Download` and `Logging` to be `1` in the server config.
11 changes: 11 additions & 0 deletions lib/games.js
Original file line number Diff line number Diff line change
Expand Up @@ -2546,6 +2546,17 @@ export const games = {
old_id: '7d2d'
}
},
satisfactory: {
name: 'Satisfactory',
release_year: 2019,
options: {
port: 7777,
protocol: 'satisfactory'
},
extra: {
doc_notes: 'satisfactory'
}
},
spaceengineers: {
name: 'Space Engineers',
release_year: 2019,
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8 changes: 4 additions & 4 deletions protocols/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,9 @@ import quake2 from './quake2.js'
import quake3 from './quake3.js'
import rfactor from './rfactor.js'
import samp from './samp.js'
import satisfactory from './satisfactory.js'
import savage2 from './savage2.js'
import soldat from './soldat.js'
import starmade from './starmade.js'
import starsiege from './starsiege.js'
import teamspeak2 from './teamspeak2.js'
Expand All @@ -63,13 +65,11 @@ import xonotic from './xonotic.js'
import altvmp from './altvmp.js'
import vintagestorymaster from './vintagestorymaster.js'
import vintagestory from './vintagestory.js'
import soldat from './soldat.js'
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export {
armagetron, ase, asa, assettocorsa, battlefield, buildandshoot, cs2d, discord, doom3, eco, epic, factorio, farmingsimulator, ffow,
fivem, gamespy1, gamespy2, gamespy3, geneshift, goldsrc, gtasao, hexen2, jc2mp, kspdmp, mafia2mp, mafia2online, minecraft,
minecraftbedrock, minecraftvanilla, minetest, mumble, mumbleping, nadeo, openttd, palworld, quake1, quake2, quake3, rfactor, ragemp, samp,
savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster,
vintagestory, soldat
satisfactory, soldat, savage2, starmade, starsiege, teamspeak2, teamspeak3, terraria, toxikk, tribes1, tribes1master, unreal2, ut3, valve,
vcmp, ventrilo, warsow, eldewrito, beammpmaster, beammp, dayz, theisleevrima, xonotic, altvmp, vintagestorymaster, vintagestory
}
82 changes: 82 additions & 0 deletions protocols/satisfactory.js
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@@ -0,0 +1,82 @@
import Core from './core.js'

export default class satisfactory extends Core {
constructor () {
super()

// Don't use the tcp ping probing
this.usedTcp = true

}

async run (state) {

/**
* To get information about the Satisfactory game server, you need to first obtain a client authenticationToken.
* https://satisfactory.wiki.gg/wiki/Dedicated_servers/HTTPS_API
*/

const tokenRequestJson = {
function: 'PasswordlessLogin',
data: {
MinimumPrivilegeLevel: 'Client'
}
}

const queryJson = {
function: 'QueryServerState'
}

let headers = {
'Content-Type': 'application/json'
}

/**
* Satisfactory servers unless specified use self-signed certificates for the HTTPS API.
* Because of this we default the `rejectUnauthorized` flag to `false` unless set.
* For more information see GAMES_LIST.md
*/
if (!this.options.rejectUnauthorized) this.options.rejectUnauthorized = false

let tokenRequestResponse = await this.queryInfo(tokenRequestJson, headers)

headers.Authorization = `Bearer ${tokenRequestResponse.data.authenticationToken}`

let queryResponse = await this.queryInfo(queryJson, headers)

/**
* Satisfactory API cannot pull Server Name at the moment, see QA and vote for fix here
* https://questions.satisfactorygame.com/post/66ebebad772a987f4a8b9ef8
*/

state.numplayers = queryResponse.data.serverGameState.numConnectedPlayers
state.maxplayers = queryResponse.data.serverGameState.playerLimit
state.raw = queryResponse

}

async queryInfo (json, headers) {

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const url = `https://${this.options.host}:${this.options.port}/api/v1/`

this.logger.debug(`POST: ${url}`)

const response = await this.request({
url,
json,
headers,
method: 'POST',
responseType: 'json',
https: {
minVersion: 'TLSv1.2',
rejectUnauthorized: this.options.rejectUnauthorized
}
})

if (response.data == null) {
throw new Error('Unable to retrieve data from server')
} else {
return response
}
}
}
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