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feat: change image user layer UI labels #496
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eb24a41
refactor: clearer naming of 3D resolution
seankmartin bac7cf6
feat: hide non-VR options in VR
seankmartin 0f03b2e
Merge branch 'master' into feat/small-changes
seankmartin c24415c
feat: rename UI labels in image user layer
seankmartin e473edf
feat(Python): control volume rendering on/off
seankmartin 84c1307
chore: update Python change to match new format
seankmartin 0bc30fa
fix(Python): remove VR tool
seankmartin 979ecdf
feat: reset resolution names
seankmartin 91de7c6
feat: reset resolution name
seankmartin acfdf7c
feat: rename opacity and blending
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -291,37 +291,37 @@ function makeShaderCodeWidget(layer: ImageUserLayer) { | |
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const LAYER_CONTROLS: LayerControlDefinition<ImageUserLayer>[] = [ | ||
{ | ||
label: 'Resolution (slice)', | ||
label: 'Resolution selector (2D)', | ||
toolJson: CROSS_SECTION_RENDER_SCALE_JSON_KEY, | ||
...renderScaleLayerControl(layer => ({ | ||
histogram: layer.sliceViewRenderScaleHistogram, | ||
target: layer.sliceViewRenderScaleTarget | ||
})), | ||
}, | ||
{ | ||
label: 'Blending', | ||
label: 'Cross-section blending', | ||
toolJson: BLEND_JSON_KEY, | ||
...enumLayerControl(layer => layer.blendMode), | ||
}, | ||
{ | ||
label: 'Cross-section opacity', | ||
toolJson: OPACITY_JSON_KEY, | ||
...rangeLayerControl(layer => ({value: layer.opacity})), | ||
}, | ||
{ | ||
label: 'Volume rendering (experimental)', | ||
toolJson: VOLUME_RENDERING_JSON_KEY, | ||
...checkboxLayerControl(layer => layer.volumeRendering), | ||
}, | ||
{ | ||
label: 'Resolution (3d)', | ||
label: 'Resolution indicator (3D)', | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Per the comment in the other PR, the change to this label may be unnecessary if it is changed to control the number of samples. |
||
toolJson: VOLUME_RENDER_SCALE_JSON_KEY, | ||
isValid: layer => layer.volumeRendering, | ||
...renderScaleLayerControl(layer => ({ | ||
histogram: layer.volumeRenderingRenderScaleHistogram, | ||
target: layer.volumeRenderingRenderScaleTarget | ||
})), | ||
}, | ||
{ | ||
label: 'Opacity', | ||
toolJson: OPACITY_JSON_KEY, | ||
...rangeLayerControl(layer => ({value: layer.opacity})), | ||
}, | ||
]; | ||
|
||
for (const control of LAYER_CONTROLS) { | ||
|
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Per the comment in the other PR, I think there could be one option that controls the volume rendering mode, with one mode being "off" --- then there wouldn't be a separate tool and python option.
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Agreed, I'll change the other PR to have this new mode controllable from Python and remove the new tool from this PR