Releases: gritsenko/c3_spine_plugin
Fix (physics) correct update based on physics mode
4.2 Runtime support - physics
4.2 Runtime support, please report any issues w.r.t. physics. In the issues link.
Fix C3 234 compat and set region ACE for 4.1
2.8.2 Fix C3 r234 compatibility, fix set region ACE for 4.1 Spine SDK
Add Enable Autoplay Sequence ACE and script interfaces
- Add script interface for setSkin, flip
- Add Enable Sequence Autoplay ACE to enable sequence autoplay (autoplay sequence animations and fps)
Add standard zElevation support
Add standard zElevation support
zElevation property
zElevation ACEs
Update to spine-ts 4.1.19 runtime
Update to support Spine 4.1 features (support for sequence animations)
Add Load Files ACE - if no json path is defined on the Spine object, the files can be loaded during runtime (only once). It is also possible to use URLs for paths besides local C3 files. One change required is to replace the atlas file's image file pointer(s), usually the first line in the file to their corresponding URLs (e.g. skeleton.png to https://cdn.mygame.com/spine/skeleton.png). If done this way, one thing to watch out for is cache behavior of browsers, in our game when we update our cdn files, we change their filenames (which are fetched from another config file.)
feat (color) add common color feature
Add the common color property (set color in the editor and via ACEs).
Also, fix for some WebGL rendering interaction with C3 render (would likely appear as Spine rendering becoming static or clipped in certain cases.)
GetEventData, On any animation event
Added new expression GetEventData to read event values (float, int, string, audiopath, volume, balance, event, track).
Added a new condition on C3 AddOn "On any animation event" useful to use with the new expressions.
Thanks to eaquex for the PR
FIx (bbox) Fix BBoxCenterX expression
2.0.1 Merge branch 'master' into master
Spine 4.0 Beta
Initial Spine 4.0 beta release, lightly tested. Please report any issues.
Not backward compatible with Spine 3.8 files.