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Lua License | ||
----------- | ||
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Lua is licensed under the terms of the MIT license reproduced below. | ||
This means that Lua is free software and can be used for both academic | ||
and commercial purposes at absolutely no cost. | ||
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For details and rationale, see http://www.lua.org/license.html . | ||
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=============================================================================== | ||
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Copyright (C) 1994-2012 Lua.org, PUC-Rio. | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
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=============================================================================== | ||
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(end of COPYRIGHT) |
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HISTORY for Lua 5.1 | ||
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* Changes from version 5.0 to 5.1 | ||
------------------------------- | ||
Language: | ||
+ new module system. | ||
+ new semantics for control variables of fors. | ||
+ new semantics for setn/getn. | ||
+ new syntax/semantics for varargs. | ||
+ new long strings and comments. | ||
+ new `mod' operator (`%') | ||
+ new length operator #t | ||
+ metatables for all types | ||
API: | ||
+ new functions: lua_createtable, lua_get(set)field, lua_push(to)integer. | ||
+ user supplies memory allocator (lua_open becomes lua_newstate). | ||
+ luaopen_* functions must be called through Lua. | ||
Implementation: | ||
+ new configuration scheme via luaconf.h. | ||
+ incremental garbage collection. | ||
+ better handling of end-of-line in the lexer. | ||
+ fully reentrant parser (new Lua function `load') | ||
+ better support for 64-bit machines. | ||
+ native loadlib support for Mac OS X. | ||
+ standard distribution in only one library (lualib.a merged into lua.a) | ||
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* Changes from version 4.0 to 5.0 | ||
------------------------------- | ||
Language: | ||
+ lexical scoping. | ||
+ Lua coroutines. | ||
+ standard libraries now packaged in tables. | ||
+ tags replaced by metatables and tag methods replaced by metamethods, | ||
stored in metatables. | ||
+ proper tail calls. | ||
+ each function can have its own global table, which can be shared. | ||
+ new __newindex metamethod, called when we insert a new key into a table. | ||
+ new block comments: --[[ ... ]]. | ||
+ new generic for. | ||
+ new weak tables. | ||
+ new boolean type. | ||
+ new syntax "local function". | ||
+ (f()) returns the first value returned by f. | ||
+ {f()} fills a table with all values returned by f. | ||
+ \n ignored in [[\n . | ||
+ fixed and-or priorities. | ||
+ more general syntax for function definition (e.g. function a.x.y:f()...end). | ||
+ more general syntax for function calls (e.g. (print or write)(9)). | ||
+ new functions (time/date, tmpfile, unpack, require, load*, etc.). | ||
API: | ||
+ chunks are loaded by using lua_load; new luaL_loadfile and luaL_loadbuffer. | ||
+ introduced lightweight userdata, a simple "void*" without a metatable. | ||
+ new error handling protocol: the core no longer prints error messages; | ||
all errors are reported to the caller on the stack. | ||
+ new lua_atpanic for host cleanup. | ||
+ new, signal-safe, hook scheme. | ||
Implementation: | ||
+ new license: MIT. | ||
+ new, faster, register-based virtual machine. | ||
+ support for external multithreading and coroutines. | ||
+ new and consistent error message format. | ||
+ the core no longer needs "stdio.h" for anything (except for a single | ||
use of sprintf to convert numbers to strings). | ||
+ lua.c now runs the environment variable LUA_INIT, if present. It can | ||
be "@filename", to run a file, or the chunk itself. | ||
+ support for user extensions in lua.c. | ||
sample implementation given for command line editing. | ||
+ new dynamic loading library, active by default on several platforms. | ||
+ safe garbage-collector metamethods. | ||
+ precompiled bytecodes checked for integrity (secure binary dostring). | ||
+ strings are fully aligned. | ||
+ position capture in string.find. | ||
+ read('*l') can read lines with embedded zeros. | ||
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* Changes from version 3.2 to 4.0 | ||
------------------------------- | ||
Language: | ||
+ new "break" and "for" statements (both numerical and for tables). | ||
+ uniform treatment of globals: globals are now stored in a Lua table. | ||
+ improved error messages. | ||
+ no more '$debug': full speed *and* full debug information. | ||
+ new read form: read(N) for next N bytes. | ||
+ general read patterns now deprecated. | ||
(still available with -DCOMPAT_READPATTERNS.) | ||
+ all return values are passed as arguments for the last function | ||
(old semantics still available with -DLUA_COMPAT_ARGRET) | ||
+ garbage collection tag methods for tables now deprecated. | ||
+ there is now only one tag method for order. | ||
API: | ||
+ New API: fully re-entrant, simpler, and more efficient. | ||
+ New debug API. | ||
Implementation: | ||
+ faster than ever: cleaner virtual machine and new hashing algorithm. | ||
+ non-recursive garbage-collector algorithm. | ||
+ reduced memory usage for programs with many strings. | ||
+ improved treatment for memory allocation errors. | ||
+ improved support for 16-bit machines (we hope). | ||
+ code now compiles unmodified as both ANSI C and C++. | ||
+ numbers in bases other than 10 are converted using strtoul. | ||
+ new -f option in Lua to support #! scripts. | ||
+ luac can now combine text and binaries. | ||
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* Changes from version 3.1 to 3.2 | ||
------------------------------- | ||
+ redirected all output in Lua's core to _ERRORMESSAGE and _ALERT. | ||
+ increased limit on the number of constants and globals per function | ||
(from 2^16 to 2^24). | ||
+ debugging info (lua_debug and hooks) moved into lua_state and new API | ||
functions provided to get and set this info. | ||
+ new debug lib gives full debugging access within Lua. | ||
+ new table functions "foreachi", "sort", "tinsert", "tremove", "getn". | ||
+ new io functions "flush", "seek". | ||
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* Changes from version 3.0 to 3.1 | ||
------------------------------- | ||
+ NEW FEATURE: anonymous functions with closures (via "upvalues"). | ||
+ new syntax: | ||
- local variables in chunks. | ||
- better scope control with DO block END. | ||
- constructors can now be also written: { record-part; list-part }. | ||
- more general syntax for function calls and lvalues, e.g.: | ||
f(x).y=1 | ||
o:f(x,y):g(z) | ||
f"string" is sugar for f("string") | ||
+ strings may now contain arbitrary binary data (e.g., embedded zeros). | ||
+ major code re-organization and clean-up; reduced module interdependecies. | ||
+ no arbitrary limits on the total number of constants and globals. | ||
+ support for multiple global contexts. | ||
+ better syntax error messages. | ||
+ new traversal functions "foreach" and "foreachvar". | ||
+ the default for numbers is now double. | ||
changing it to use floats or longs is easy. | ||
+ complete debug information stored in pre-compiled chunks. | ||
+ sample interpreter now prompts user when run interactively, and also | ||
handles control-C interruptions gracefully. | ||
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* Changes from version 2.5 to 3.0 | ||
------------------------------- | ||
+ NEW CONCEPT: "tag methods". | ||
Tag methods replace fallbacks as the meta-mechanism for extending the | ||
semantics of Lua. Whereas fallbacks had a global nature, tag methods | ||
work on objects having the same tag (e.g., groups of tables). | ||
Existing code that uses fallbacks should work without change. | ||
+ new, general syntax for constructors {[exp] = exp, ... }. | ||
+ support for handling variable number of arguments in functions (varargs). | ||
+ support for conditional compilation ($if ... $else ... $end). | ||
+ cleaner semantics in API simplifies host code. | ||
+ better support for writing libraries (auxlib.h). | ||
+ better type checking and error messages in the standard library. | ||
+ luac can now also undump. | ||
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* Changes from version 2.4 to 2.5 | ||
------------------------------- | ||
+ io and string libraries are now based on pattern matching; | ||
the old libraries are still available for compatibility | ||
+ dofile and dostring can now return values (via return statement) | ||
+ better support for 16- and 64-bit machines | ||
+ expanded documentation, with more examples | ||
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* Changes from version 2.2 to 2.4 | ||
------------------------------- | ||
+ external compiler creates portable binary files that can be loaded faster | ||
+ interface for debugging and profiling | ||
+ new "getglobal" fallback | ||
+ new functions for handling references to Lua objects | ||
+ new functions in standard lib | ||
+ only one copy of each string is stored | ||
+ expanded documentation, with more examples | ||
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* Changes from version 2.1 to 2.2 | ||
------------------------------- | ||
+ functions now may be declared with any "lvalue" as a name | ||
+ garbage collection of functions | ||
+ support for pipes | ||
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* Changes from version 1.1 to 2.1 | ||
------------------------------- | ||
+ object-oriented support | ||
+ fallbacks | ||
+ simplified syntax for tables | ||
+ many internal improvements | ||
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(end of HISTORY) |
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INSTALL for Lua 5.1 | ||
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* Building Lua | ||
------------ | ||
Lua is built in the src directory, but the build process can be | ||
controlled from the top-level Makefile. | ||
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Building Lua on Unix systems should be very easy. First do "make" and | ||
see if your platform is listed. If so, just do "make xxx", where xxx | ||
is your platform name. The platforms currently supported are: | ||
aix ansi bsd freebsd generic linux macosx mingw posix solaris | ||
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If your platform is not listed, try the closest one or posix, generic, | ||
ansi, in this order. | ||
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See below for customization instructions and for instructions on how | ||
to build with other Windows compilers. | ||
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If you want to check that Lua has been built correctly, do "make test" | ||
after building Lua. Also, have a look at the example programs in test. | ||
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* Installing Lua | ||
-------------- | ||
Once you have built Lua, you may want to install it in an official | ||
place in your system. In this case, do "make install". The official | ||
place and the way to install files are defined in Makefile. You must | ||
have the right permissions to install files. | ||
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If you want to build and install Lua in one step, do "make xxx install", | ||
where xxx is your platform name. | ||
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If you want to install Lua locally, then do "make local". This will | ||
create directories bin, include, lib, man, and install Lua there as | ||
follows: | ||
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bin: lua luac | ||
include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp | ||
lib: liblua.a | ||
man/man1: lua.1 luac.1 | ||
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These are the only directories you need for development. | ||
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There are man pages for lua and luac, in both nroff and html, and a | ||
reference manual in html in doc, some sample code in test, and some | ||
useful stuff in etc. You don't need these directories for development. | ||
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If you want to install Lua locally, but in some other directory, do | ||
"make install INSTALL_TOP=xxx", where xxx is your chosen directory. | ||
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See below for instructions for Windows and other systems. | ||
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* Customization | ||
------------- | ||
Three things can be customized by editing a file: | ||
- Where and how to install Lua -- edit Makefile. | ||
- How to build Lua -- edit src/Makefile. | ||
- Lua features -- edit src/luaconf.h. | ||
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You don't actually need to edit the Makefiles because you may set the | ||
relevant variables when invoking make. | ||
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On the other hand, if you need to select some Lua features, you'll need | ||
to edit src/luaconf.h. The edited file will be the one installed, and | ||
it will be used by any Lua clients that you build, to ensure consistency. | ||
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We strongly recommend that you enable dynamic loading. This is done | ||
automatically for all platforms listed above that have this feature | ||
(and also Windows). See src/luaconf.h and also src/Makefile. | ||
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* Building Lua on Windows and other systems | ||
----------------------------------------- | ||
If you're not using the usual Unix tools, then the instructions for | ||
building Lua depend on the compiler you use. You'll need to create | ||
projects (or whatever your compiler uses) for building the library, | ||
the interpreter, and the compiler, as follows: | ||
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library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c | ||
lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c | ||
ltable.c ltm.c lundump.c lvm.c lzio.c | ||
lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c | ||
ltablib.c lstrlib.c loadlib.c linit.c | ||
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interpreter: library, lua.c | ||
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compiler: library, luac.c print.c | ||
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If you use Visual Studio .NET, you can use etc/luavs.bat in its | ||
"Command Prompt". | ||
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If all you want is to build the Lua interpreter, you may put all .c files | ||
in a single project, except for luac.c and print.c. Or just use etc/all.c. | ||
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To use Lua as a library in your own programs, you'll need to know how to | ||
create and use libraries with your compiler. | ||
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As mentioned above, you may edit luaconf.h to select some features before | ||
building Lua. | ||
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(end of INSTALL) |
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