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1. 优化基础实现、关闭不必要的Log输出 2. 优化对依赖加载材质的额外Shader编译, 支持`NoPostLoadCacheDDC`参数控制(UE4中需要修改引擎才能使用该优化) 3. 优化CookCluster的分配策略 4. 优化Pak文件列表收集 5. 优化资源分析性能 6. 优化模块的可扩展性 7. 修复跨引擎版本的兼容性问题 8. 修复Shipping的C4172 ERROR 9. 修复不支持WP导致的基础包打包错误(`Found mor than one redistered Cook Package Splitter`) 10. 支持`PakSaveDirRegular`,自定义Pak的输出路径 11. 支持PakPreset/CookAndPak以统一的方式执行 12. 支持全局的AllowCookPlatforms
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