-
Notifications
You must be signed in to change notification settings - Fork 14
Custom Level Tutorial
Igor Seabra edited this page Aug 7, 2020
·
2 revisions
This wiki currently has the most up-to-date information on Heroes and Shadow stage modding.
Heroes stages are created in Heroes Power Plant and loaded to the game's PC version using Reloaded II.
Requirements:
- The latest Heroes Power Plant.
- The latest Reloaded II Mod Loader. You should be able to open and play Heroes mods already.
- Magic.TXD for editing texture archives.
- A 3d Tool. 3ds Max is recommended (you can get the student version for free, please research this). Using other tools (such as Blender or Sketchup) is possible but not much detail is given in the guide.
- The latest HeroesONE-Reloaded; it is not needed at the beginning, but will be needed for some more specific edits.
Follow these pages to understand each aspect of Heroes stages:
- Mod Setup: creating a Reloaded II mod for your stage and enabling it.
- Basic Usage: basic info on navigating in Heroes Power Plant.
- Mod Loader Config Editor: setting up the files for Reloaded II to be able to see your mod, as well as setting start/end positions for each team.
- Level Editor: creating a custom stage model in a 3d tool and importing it using HPP.
- Textures: adding or replacing custom textures in Heroes.
- Collision Editor: creating a custom collision model for the stage.
- Spline Editor: importing custom splines (rails, autoloops).
- Layout Editor: editing object layout files.
- Camera Editor: editing camera files.
See the sidebar for other pages.