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This is my very first research paper that examins auto-play mechanics on CPU performance using Unity's Profiler. I analyzed resource allocation by firing bullets at intervals of 2 to 6. After doing an ANOVA statistical test I hope to provide insight to help developers optimize performance while meeting auto-play expectations.
klearliu/Research-Paper-The-CPU-Strain-of-Consistent-Auto-Play
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This is my very first research paper that examins auto-play mechanics on CPU performance using Unity's Profiler. I analyzed resource allocation by firing bullets at intervals of 2 to 6. After doing an ANOVA statistical test I hope to provide insight to help developers optimize performance while meeting auto-play expectations.
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