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wgpu: Instead of asking for large resolution limits, use the reported…
… available limits. This is a reasonable choice for us because our texture usage is all either dynamic (block textures) or window-size-dependent; we have no fixed sizes. This makes All is Cubes compatible with (at least my own) phone browser which it had not been before (because the 2D texture size limit was 4096, but `Limits::default()` contains 8192).
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