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add: MutableTextureAtlas class to combine existing TextureAtlas, Texture, and TextureSlice types into a
single TextureAtlas.
update:vfsFile.readBitmapFont() loader to allow passing in a list of existing TextureSlice, such as from
a TextureAtlas.
update: core now includes tools as an api vs just **implementation. Required for the new MutableTextureAtlas
class.
JVM config: add backgroundColor option for initially setting background color.
JS config: add backgroundColor option for initially setting background color.
add: Batch interface.
update: SpriteBatch to use new interface.
update: all references to SpriteBatch with Batch.
add: New batch implementation called TextureArraySpriteBatch that uses texture arrays to render multiple textures as
a single draw call (GL 3+).
add: new helper methods for projecting / un-projecting coordinates on a Camera.
update: GLVersion to handle parsing version for OpenGL ES.
update: Pointer enum to support more than 3 pointers / touches (due to Android support).
update: Pointer with an index parameter for determine the actual index of the pointer / touch.
update: Input with new vibrate() and cancelVibrate() methods (Android support).
update GLSLGenerator to handle ES versions for mobile platforms.
BREAKING: remove: getColorHex and getColorInt methods from LDtkIntGridLayer.
add: getColor() that returns a new Color instance to LDtkIntGridLayer.
add: truncate string to Font, FontCache and GlyphLayout.
add: ability to focus Control nodes and cycle through them with keyboard.
add: onFocus and onFocusLost methods to Control
BREAKING: move most UI enum classes to the specific Node class such as SizeFlag, StretchMode,
and AnchorLayout
update: SceneGraph to trigger ui input events for keyboard
update: BaseButton to allow for triggering press signal with keyboard
update Button with new focus theme variable drawable
add: LineEdit control for editing single lines of text.
add: Clipboard support
add: showing/hiding soft keyboard for Android
BREAKING: rename InputMultiplexer to InputMapController
add: new InputMapProcessor interface with onAction callbacks used with InputMapController
update: InputMapController to handle Pointer types as a binding
update: InputMapController to handle key modifiers in a binding (SHIFT, CTRL, and ALT)
update: SceneGraph to use an InputMapController and input actions
update: SceneGraph focus key binds to use action bindings
add: helper methods to set default UI input action bindings to for SceneGraph
add: justTouched and touchJustReleased methods to Input
BREAKING: rename onKeyTyped to onCharType.
add: new onKeyRepeat method to InputProcessor
add: support for KEY_REPEAT event in SceneGraph
BREAKING: move StretchMode into TextureRect class.
add: TILE stretch mode implementation to TextureRect
add: TextureProgress control node
update: NinePatch to support setting source rectangle
BREAKING: update: NinePatchRect control node to use a TextureSlice vs using a NinePatch directly.
BREAKING: update Scene to use scoped lifecycle methods with Context
BREAKING: update Scene to no longer inherit from AssetProvider
update: Game with vfs and clipboard properties
add: a return value to Context callback methods (onRender, onPostRender, onResize, onDispose
, onPostRunnable) that can be invoked once to remove the callback from being invoked.
add: new SizeFlag value of NONE which is the same as creating a SizeFlag(0)
add: a new parameter to the resize method of a SceneGraph to allow centering of the camera if true.
update: Context callbacks (onRender, onPosRender, onResize, onDispose, and postRunnable) to return
a RemoveContextCallback lambda that can be invoked to remove itself from being called by the Context.
update: the resize() method in a SceneGraph to allow optional centering of camera.
update: LDtk version support to 1.0.0 beta3
BREAKING: remove readLDtkLevel from VfsLoaders.
BREAKING: refactor readLDtkMap to readLDtkMapLoader. This now returns the LDtkMapLoader which then can be
used to call loadMap() and loadLevel().
BREAKING: remove LDtkWorld and LDtkLevel from AssetProvider default loaders
add: Passing in optional TextureAtlas when reading an LDtkMapLoader. Requires preloading tileset textures in order
to benefit from it.
add: extrude, bleed and bleedIterations to TexturePacker to prevent atlas bleeding and prevent filtering
artifacts when RGB values are sampled for transparent pixels.
add TexMinFilter and TexMagFilter constructor params to FrameBuffer
Bugs:
fix: remove clearing color buffer in LwjglContext.
fix: PathInfo to handle ./.
fix: InputQueueProcessor from triggering any subsequent input processors if the input has been handled
fix: InputQueueProcessor not correctly resetting internal input events to be reused.
fix: Pool from freeing an allocated object when using a callback.
fix: TextureSlice using incorrect UV coordinates for a 1x1 slice
fix: LWJGL input not resetting the last char when typing
fix: TextureRect not actually using the specified width and height for stretching
fix: SceneGraph focusing a Control node that wasn't enabled
fix: Node not updating children nodes when enable value was changed.
fix: Button sometimes not calculating text size resulting in misplaced text
fix: Label sometimes not calculating text size resulting in misplaced text
fix: GlyphLayoutRun not correctly calculating next glyph advance value.
fix: Button text width calculations due to GlyphLayoutRun glyph advance fix
fix: LWJGL application defaulting to graphic cards vSync setting when vSync was set to false. It now will
properly turn off vSync.
fix: AnimationPlayer not able to restart a current animation by using stop() and then play() without having to
swap animations.
Upgrades:
Kotlin from 1.6.0 to 1.6.10
LWJGL from 3.2.3 to 3.3.0
kotlinx-coroutines from 1.6.0-RC to 1.6.0-native-mt