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Add Gecko and AR codes to the Patch Allowlist Test
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LillyJadeKatrin committed Nov 30, 2024
1 parent 8447ce9 commit 8109843
Showing 1 changed file with 84 additions and 23 deletions.
107 changes: 84 additions & 23 deletions Source/UnitTests/Core/PatchAllowlistTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,10 @@
#include "Common/IOFile.h"
#include "Common/IniFile.h"
#include "Common/JsonUtil.h"
#include "Core/ActionReplay.h"
#include "Core/CheatCodes.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"

struct GameHashes
Expand All @@ -27,6 +30,11 @@ struct GameHashes
std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
};

using AllowList = std::map<std::string /*ID*/, GameHashes>;

void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name);

TEST(PatchAllowlist, VerifyHashes)
{
// Load allowlist
Expand All @@ -42,9 +50,9 @@ TEST(PatchAllowlist, VerifyHashes)
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name>
// Parse allowlist - Map<game id, Map<hash, name>>
ASSERT_TRUE(json_tree.is<picojson::object>());
std::map<std::string /*ID*/, GameHashes> allow_list;
AllowList allow_list;
for (const auto& entry : json_tree.get<picojson::object>())
{
ASSERT_TRUE(entry.second.is<picojson::object>());
Expand All @@ -69,12 +77,25 @@ TEST(PatchAllowlist, VerifyHashes)
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
std::vector<ActionReplay::ARCode> action_replays =
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
// Filter patches for RetroAchievements approved
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches);
for (auto& patch : patches)
patch.enabled = false;
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
&patches);
for (auto& code : geckos)
code.enabled = false;
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko_RetroAchievements_Verified", true,
&geckos);
for (auto& code : action_replays)
code.enabled = false;
ReadEnabledOrDisabled<ActionReplay::ARCode>(ini_file, "AR_RetroAchievements_Verified", true,
&action_replays);
// Get game section from allow list
auto game_itr = allow_list.find(game_id);
bool itr_end = (game_itr == allow_list.end());
// Iterate over approved patches
for (const auto& patch : patches)
{
Expand All @@ -92,38 +113,51 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.conditional));
}
auto digest = context->Finish();
std::string hash = Common::SHA1::DigestToString(digest);
// Check patch in list
if (game_itr == allow_list.end())
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), patch.name);
}
// Iterate over approved geckos
for (const auto& code : geckos)
{
if (!code.enabled)
continue;
}
auto hash_itr = game_itr->second.hashes.find(hash);
if (hash_itr == game_itr->second.hashes.end())
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
context->Update(Common::BitCastToArray<u8>(entry.address));
context->Update(Common::BitCastToArray<u8>(entry.data));
}
else
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{
// Remove patch from map if found
game_itr->second.hashes.erase(hash_itr);
context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
context->Update(Common::BitCastToArray<u8>(entry.value));
}
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Report missing patches in map
if (game_itr == allow_list.end())
if (itr_end)
continue;
for (auto& remaining_hashes : game_itr->second.hashes)
{
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first;
<< "Code: " << remaining_hashes.second << ":" << remaining_hashes.first;
}
// Remove section from map
allow_list.erase(game_itr);
Expand All @@ -136,3 +170,30 @@ TEST(PatchAllowlist, VerifyHashes)
<< remaining_games.second.game_title;
}
}

void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name)
{
// Check patch in list
if (game_hashes == nullptr)
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
return;
}
auto hash_itr = game_hashes->hashes.find(hash);
if (hash_itr == game_hashes->hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
}
else
{
// Remove patch from map if found
game_hashes->hashes.erase(hash_itr);
}
}

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