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Add release v3.2.0
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- Destroying Clan Rictus is no longer required as Karaz-a-Karak
- Clan Eshin revisited:
    - Route I now has to achieve 65 reputation with two clans (instead of 78)
    - Route II now requires you to perform agent assassinations
    - Route III does not longer require destroying Karaz-a-Karak
- Added support for Mixu's Legendary Lords
    - Averland: Threat Elimination (Mixed), Destruction (Wood Elves) and Miscellany (Craziness)
    - Hochland: Unification (Northern Empire), Threat Elimination (Norsca), Commercial Victory
    - Marienburg: Commercial Victory, Threat Elimination (Albion), Naval Supremacy
    - Middenland: Threat Elimination (Mixed), Unification (Northern Empire), Corruption (Ulric, Northern Empire)
    - Nordland: Threat Elimination (Norsca), Naval Supremacy, Commercial Victory
    - Ostermark: Threat Elimination (Mixed), Unification (Eastern Empire), Miscellany (Witch Hunting)
    - Ostland: Threat Elimination (Norsca), Expansion (Kislev), Unification (Northern Empire)
    - Stirland: Corruption (Sigmar, Eastern Empire), Threat Elimination, Unification (Eastern Empire)
    - Talabecland: Threat Elimination (Mixed), Corruption (Taal, Eastern Empire), Unification (Eastern Empire)
    - Wissenland: Magic Supremacy, Destruction (Vampire Counts/Tomb Kings), Edification
- Fixed bugs
    - Destroying Clan Rictus as Karaz-a-Karak is no longer required
    - Clan Eshin reputation is now detected properly
    - Clan Skryre Workshop level is now detected properly
    - Technical: is_multiplayer() check has been removed, now add_first_tick_callback() is used
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48 changes: 36 additions & 12 deletions CHANGELOG.md
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Expand Up @@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [2.0.0] The VCO 2.0 Update - 14.07.2020
## [2.0.0] The VCO 2.0 Update - 14/07/2020

- Update to Victory Conditions Overhaul 2.0
- Compatibility improved
Expand All @@ -25,12 +25,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Now Bordeleaux, Bretonnia and Carcassone only need 800 Chivalry to achieve a Short Victory
- Now Bordeleaux, Bretonnia and Carcassone only need 1600 Chivalry to achieve a Long Victory

## [2.0.1] Minor Fix - 18.07.2020
## [2.0.1] Minor Fix - 18/07/2020

- Now Followers of Nagash have to control the Black Pyramid of Nagash to achieve a Short Victory
- Fixed a bug where Clan Mors had to destroy Clan Mors to achieve a victory

## [2.1.0] Major Update - 25.07.2020
## [2.1.0] Major Update - 25/07/2020

- The number of special buildings required by The Blessed Dread to achieve a Short Victory has been reduced to 1
- The number of special buildings required by The Blessed Dread to achieve a Long Victory has been reduced to 3
Expand Down Expand Up @@ -76,7 +76,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed a bug where Beastmen final battle never happened
- Solved a bug where some unit requirements numbers where weird and different from the docs

## [2.1.1] Minor Update - 10.11.2020
## [2.1.1] Minor Update - 10/11/2020

- Controlling Northern Grey Mountains is no longer required by Karak Kadrin to achieve a Short Victory
- Fixed bugs / Minor changes
Expand All @@ -89,15 +89,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
factions in order to prevent weird situations where you had to attack your own settlements. The key
OCCUPY_LOOT_RAZE_OR_SACK_X_SETTLEMENTS_INCLUDING does not exist

## [2.2.0] Minor Update - 5.12.2020
## [2.2.0] Minor Update - 5/12/2020

- Add support for The Twisted & The Twilight DLC
- Fix a bug with the Bonerattlaz faction
- Removed building the Great Temple of Ulric from Reiskland Short Victory conditions
- NOTE:
- Support for the new factions/Wood Elves rework has not been added. I do not own the DLC

## [2.3.0] The Hammer and The Viper update - 16.12.2020
## [2.3.0] The Hammer and The Viper update - 16/12/2020

- Major redone has been introduced to the Court of Lybaras faction
- Constructing a Pyramid has been removed from the Short Victory
Expand All @@ -113,7 +113,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Building the Throne Hall of the High King is now required to achieve both types of victory
- The aim is to keep the Dwarfs more local and defensive. The removed regions are too far away for a short victory

## [2.4.0] The Woods and The Dragons update - 03.02.2021
## [2.4.0] The Woods and The Dragons update - 03/02/2021

- Redone added to Knights of Caledor
- Controlling Plains of Bones is now required to achieve a victory
Expand Down Expand Up @@ -148,7 +148,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Known bugs:
- In some cases, the new conditions do not appear till triggered with the "Victory Objectives" button

## [2.5.0] Population & Corruption Update - 15.05.2021
## [2.5.0] Population & Corruption Update - 15/05/2021

- Updated Knights of Caledor victory conditions
- Required buildings to achieve a Short Victory have been reduced to Purified Graves of the Dragons and a Dragon Keep
Expand Down Expand Up @@ -177,7 +177,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed a bug where Followers of Nagash had to create non-existent buildings
- Special thanks to **BoyNamedHsu** for his help with this release

## [2.6.0] The Wolf and The Goats update - 19.07.2021
## [2.6.0] The Wolf and The Goats update - 19/07/2021

- Introduction to a new approach to victory conditions, only affecting some factions by now:
- Short Victories are now meant to be SHORT. Under 50 turns short
Expand All @@ -196,7 +196,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Less focused on individual factions / Spending all time in Norsca
- More focused on travelling around the world and completing Visions of the Old Ones

## [3.0.0] The Routes Rework update - 14.12.2021
## [3.0.0] The Routes Rework update - 14/12/2021

- Introduced new feature _Routes_. Now, instead of having evolving campaigns with _Short_, _Long_ and _Ultimate_
checkpoints, you can choose completely different ways to approach your campaign. For example, as Dwarfs, you can now win
Expand Down Expand Up @@ -284,7 +284,7 @@ occasions, now it will be viable to play tall/defensively, without any requisite
- The Drowned: Three new routes (Conquest (Ulthuan Ports)/Edification/Infamy)
- A lot of bugfixes

## [3.1.0] Minor Update - 21.12.2021
## [3.1.0] Minor Update - 21/12/2021

- Added in-game tags for all routes (i.e. Unification/Conquest/Naval Supremacy)
- Commercial Victories (Lothern/Exiles of Nehek/Bordeleaux) now also required a minimum trading income of 5000 and at
Expand All @@ -293,4 +293,28 @@ occasions, now it will be viable to play tall/defensively, without any requisite
- Added a Magic Supremacy route for Bonerattlaz
- Add placeholders for future factions (Cataph's TEB + Kraka Drak/OvN Amazons + Araby + The Moot)
- Fixed a bug that prevented Ironbow's Expedition Route I from loading
- Solved a bug that caused The Thousand Maws Victory Conditions to be Vanilla
- Solved a bug that caused The Thousand Maws Victory Conditions to be vanilla

## [3.2.0] The Imperial Update - 12/01/2022

- Destroying Clan Rictus is no longer required as Karaz-a-Karak
- Clan Eshin revisited:
- Route I now has to achieve 65 reputation with two clans (instead of 78)
- Route II now requires you to perform agent assassinations
- Route III does not longer require destroying Karaz-a-Karak
- Added support for Mixu's Legendary Lords
- Averland: Threat Elimination (Mixed), Destruction (Wood Elves) and Miscellany (Craziness)
- Hochland: Unification (Northern Empire), Threat Elimination (Norsca), Commercial Victory
- Marienburg: Commercial Victory, Threat Elimination (Albion), Naval Supremacy
- Middenland: Threat Elimination (Mixed), Unification (Northern Empire), Corruption (Ulric, Northern Empire)
- Nordland: Threat Elimination (Norsca), Naval Supremacy, Commercial Victory
- Ostermark: Threat Elimination (Mixed), Unification (Eastern Empire), Miscellany (Witch Hunting)
- Ostland: Threat Elimination (Norsca), Expansion (Kislev), Unification (Northern Empire)
- Stirland: Corruption (Sigmar, Eastern Empire), Threat Elimination, Unification (Eastern Empire)
- Talabecland: Threat Elimination (Mixed), Corruption (Taal, Eastern Empire), Unification (Eastern Empire)
- Wissenland: Magic Supremacy, Destruction (Vampire Counts/Tomb Kings), Edification
- Fixed bugs
- Destroying Clan Rictus as Karaz-a-Karak is no longer required
- Clan Eshin reputation is now detected properly
- Clan Skryre Workshop level is now detected properly
- Technical: is_multiplayer() check has been removed, now add_first_tick_callback() is used
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5 changes: 4 additions & 1 deletion docs/README.md
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* [Bretonnia](factions/bretonnia/README.md)
* [Dark Elves](factions/dark-elves/README.md)
* [Dwarfs](factions/dwarfs/README.md)
* [Empire](factions/empire/README.md)
* [Empire](factions/empire/README.md)<sup>1</sup>
* [Greenskins](factions/greenskins/README.md)
* [High Elves](factions/high-elves/README.md)
* [Lizardmen](factions/lizardmen/README.md)
Expand All @@ -18,6 +18,9 @@
* [Warriors of Chaos](factions/warriors-of-chaos/README.md)
* [Wood Elves](factions/wood-elves/README.md)

**Notes**

1. Supports [Mixu's Legendary Lords](https://steamcommunity.com/sharedfiles/filedetails/?id=1194588998)
## Mod Races

* [Cataph's Southern Realms (TEB)](factions/teb/README.md)
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* The Blessed Dread, The Thousand Maws
* **Route II:**
* Obtain access to the following resources:
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Textiles, Lead, Spices, Timber, Wine
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Pottery, Salt, Spices, Timber, Wine
* Have at least 6 trading partners
* Have a trading income of at least 5000
* **Route III:**
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* Destroy all close threats:
* Bloody Spearz, Bonerattlaz, Creeping Death, Crooked Moon Mutinous Gits, Greenskins,
Red Eye, Red Fangs, Scabby Eye, Skull Crag, Teef Snatchaz, The Bloody Handz, Top Knotz
* Clan Ferrik, Clan Gritus, Clan Rictus, Clan Volkn
* Clan Ferrik, Clan Gritus, Clan Volkn

### Karak Kadrin

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### Reikland

* **Route I:**
* **Route I - Unification:**
* Conquer, ally with or assimilate all provinces of the Empire
* **Route II:**
* Destroy close threats:
* **Route II - Threat Elimination:**
* Destroy:
* Black Venom, Broken Nose, Crooken Moon, Leaf-Cutterz Tribe, Skullmasherz
* Mousillon, Sylvannia, The Barrow Legion, Von Carstein
* Clan Kreepus, Clan Moulder
* The Thousand Maws
* Goromadny Tribe, Helspire Tribe, Naglfarlings Tribe, Skaeling, Vanaheimlings, Varg, Wintertooth, World Walkers

## The Golden Order
### The Golden Order

* **Route I:**
* **Route I - Edification:**
* Control Solland and Fort Soll
* Build the Nuln Gunnery School
* **Route II:**
* **Route II - Threat Elimination:**
* Reconquer Sylvania
* Destroy factions:
* Sylvania, Von Carstein
* **Route III:**
* **Route III - Threat Elimination:**
* Destroy factions
* Black Venom, Crooked Moon, Clan Skyre, Clan Spittel, Pirates of Sartosa

## The Huntsmarshal's Expedition
### The Huntsmarshal's Expedition

* **Route I:**
* **Route I - Miscellany:**
* Reach 100 Acclaim
* **Route II:**
* **Route II - Conquest:**
* Conquer, ally with or assimilate 6 provinces, including Southern Great Jungle
* **Route III:**
* **Route III - Threat Elimination:**
* Destroy factions
* Itza, Spirit of The Jungle, Clan Pestilens, The Awakened, The Dreadfleet, The Blessed Dread

### Mixu's Legendary Lords

#### Averland

* **Route I - Threat Elimination:**
* Destroy Sylvania, Von Carstein
* Destroy Black Venom, Skull-takerz
* **Route II - Destruction:**
* Destroy Argwylon, Talsyn, Torgovann, Wydrioth
* **Route III - Miscellany:**
* Assassinate 13 Bretonnian characters

#### Hochland

* **Route I - Unification:**
* Control the provinces Hochland, Middenland, Nordland, Oastland, The Misty Hills and The Wasteland
* **Route II - Threat Elimination:**
* Raze or sack 9 Norscan settlements
* **Route III - Commercial Victory:**
* Obtain access to the following resources:
* Dyes, Furs, Timber, Iron, Marbre, Gold, Wine, Pottery, Salt
* Have at least 6 trading partners
* Have a trading income of at least 2000

#### Marienburg

* **Route I - Commercial Victory:**
* Obtain access to the following resources:
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Pottery, Salt, Spices, Timber, Wine
* Have at least 6 trading partners
* Have a trading income of at least 3500
* **Route II - Threat Elimination:**
* Destroy Vanaheimlings
* Destroy The Thousand Maws
* Destroy Leaf-Cutterz Tribe, Skullsmasherz
* **Route III - Naval Supremacy:**
* Control 8 port settlements including Marienburg
* Build the Marienburg Port

#### Middenland

* **Route I - Threat Elimination:**
* Destroy Leaf-Cutterz Tribe
* Destroy Manblight Tribe, Warherd of the Shadowgave
* Control Laurelorn Forest (by allies, vassals or yourself)
* **Route II - Unification:**
* Control the provinces Hochland, Middenland, Nordland, Oastland, The Misty Hills and The Wasteland
* **Route III - Corruption:**
* Build the Middenheim Great Temple of Ulric
* Build at least 3 Shrines or Temples of Ulric
* Maintain at least 80 untainted in Hochland, Middenland, Nordland, Oastland, The Misty Hills and The Wasteland

#### Nordland

* **Route I - Threat Elimination:**
* Destroy Warherd of the Shadowgave
* Destroy Leaf-Cutterz Tribe
* Raze or sack 9 Norscan settlements
* **Route II - Naval Supremacy:**
* Control 8 port settlements including Marienburg
* Destroy Marienburg
* **Route III - Commercial Victory:**
* Obtain access to the following resources:
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Pottery, Salt, Spices, Timber, Wine
* Have at least 6 trading partners
* Have a trading income of at least 5000

#### Ostermark

* **Route I - Threat Elimination:**
* Destroy Sylvania, Von Carstein
* Destroy Wargrove of Woe
* Destroy Bonerattlaz
* Destroy Clan Kreepus
* **Route II - Unification:**
* Control the provinces Averland, Eastern Sylvania, Ostermark, Stirland, Talabecland, The Moot, Western Sylvania
* **Route III - Miscellany:**
* Own at least 5 Witch Hunters
* Build 6 Coaching Inns or Taverns

#### Ostland

* **Route I - Threat Elimination:**
* Raze or sack 9 Norscan settlements
* Destroy Skaeling
* **Route II - Expansion:**
* Destroy Kislev
* Control the provinces Ostland, Eastern Oblast, Northern Oblast, Southern Oblast, Troll Country,
* **Route III - Unification:**
* Control the provinces Hochland, Middenland, Nordland, Oastland, The Misty Hills and The Wasteland

#### Stirland

* **Route I - Corruption:**
* Own at least 5 Warrior Priests
* Maintain at least 80 untainted in Averland, Eastern Sylvania, Ostermark, Stirland, Talabecland, The Moot, Western Sylvania
* **Route II - Threat Elimination:**
* Destroy Sylvania, Von Carstein
* Destroy Clan Kreepus
* **Route III - Unification:**
* Control the provinces Averland, Eastern Sylvania, Ostermark, Stirland, Talabecland, The Moot, Western Sylvania

#### Talabecland

* **Route I - Threat Elimination:**
* Destroy Sylvania, Von Carstein
* Destroy Wargrove of Woe
* Destroy Clan Kreepus
* **Route II - Corruption:**
* Own at least 5 Warrior Priests of Taal
* Maintain at least 80 untainted in Averland, Eastern Sylvania, Ostermark, Stirland, Talabecland, The Moot, Western Sylvania
* **Route III - Unification:**
* Control the provinces of Averland, Eastern Sylvania, Ostermark, Stirland, Talabecland, The Moot, Western Sylvania

#### Wissenland

* **Route I - Magic Supremacy:**
* Own at least 5 Amethyst Wizards
* Construct at least 3 of the following special buildings:
* Altdorf Colleges of Magic, Cleansed Convent of Sorcery, Great Halls of Nagashizzar, Occupied White Tower of
Hoeth, The Chamber of Visions, The Gran Cauldron, Vault of Nagash
* **Route II - Destruction:**
* Raze or sack 6 Vampire Counts settlements
* Raze or sack 6 Tomb Kings settlements
* **Route III - Edification:**
* Build the Nuln Gunnery School and three Imperial Academies
2 changes: 1 addition & 1 deletion docs/factions/high-elves/README.md
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* Cult of Pleasure, Her Haneth, Naggarond, The Blessed Dread
* **Route III:**
* Obtain access to the following resources:
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Textiles, Lead, Spices, Timber, Wine
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Pottery, Salt, Spices, Timber, Wine
* Have at least 6 trading partners
* Have a trading income of at least 5000

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### Clan Eshin

* **Route I:**
* Attain 78 reputation with two clans
* Attain 65 reputation with two clans
* **Route II:**
* Perform the Level 4 Scheme Shadowy Dealing 1 time
* Perform the Nightlord's Say-So 3 times
* Perform 13 Shadowy Dealings
* Perform 13 assassinations
* **Route III:**
* Destroy factions
* Karak-a-Karak, Hag Graef, Knights of Caledor, Last Defenders
* Hag Graef, Knights of Caledor, Last Defenders
2 changes: 1 addition & 1 deletion docs/factions/tomb-kings/README.md
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* Bleak Holds, Clar Karond, Cult of Pleasure, Ssildra Tor
* **Route II:**
* Obtain access to the following resources:
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Textiles, Lead, Spices, Timber, Wine
* Obsidian, Dyes, Animals, Furs, Gems, Gold, Iron, Marbre, Medicine, Pottery, Salt, Spices, Timber, Wine
* Have at least 6 trading partners
* Have a trading income of at least 5000
* **Route III:**
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