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Merge pull request #47 from davidbmaier/updateRankedInfo
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Add Ranked reset/decay details
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TonaTM authored Jan 24, 2024
2 parents e0f7bf5 + 70ec079 commit 053eecc
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97 changes: 54 additions & 43 deletions docs/play/what-is-ranked-3v3.md
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Trackmania offers a skill-based Ranked matchmaking mode open to all players.
Matches are played in a tweaked version of the Teams gamemode, with a points limit of 5.
You can either queue solo or with up to two other players. *Feedback from Tona: You can tell that voicechat is possible with your team mates*

You can either queue solo or with up to two other players.
When enabled, you can use voice chat to communicate with your teammates.

## The Ranked 3v3 gamemode explained

When you queue up for a Ranked 3v3 match, you will be matched with and against players from similar matchmaking ranks.
After a 30 second warmup period once all players are connected, the match will start.

Every player starts at the same time and earns points for their team based on the position they finish. The team who gets the most points wins the round.
The scoring works as follows:

| Position | Points |
|:---:|:---:|
| 1st | 6 points |
| 2nd | 5 points |
| 3rd | 4 points |
| 4th | 3 points |
| 5th | 2 points |
| 6th | 1 point |
| DNF | 0 points |
| Position | Points |
| :------: | :------: |
| 1st | 6 points |
| 2nd | 5 points |
| 3rd | 4 points |
| 4th | 3 points |
| 5th | 2 points |
| 6th | 1 point |
| DNF | 0 points |

The minimum amount of points a team needs to win the round, should all players finish, is 11 points.

Expand All @@ -33,12 +37,12 @@ The map for your match will be randomly chosen out of the map pool based on the

The current map pool distribution is as follows:

| Skill bracket | Map pool |
|:---:|:---:|
| Bronze | Maps 1 - 10 |
| Silver | Maps 1 - 15 |
| Gold | Maps 1 - 20 |
| Master | Maps 1 - 25 |
| Skill bracket | Map pool |
| :-----------: | :---------: |
| Bronze | Maps 1 - 10 |
| Silver | Maps 1 - 15 |
| Gold | Maps 1 - 20 |
| Master | Maps 1 - 25 |

## Matchmaking rating

Expand All @@ -47,38 +51,45 @@ Once a team has won 5 rounds, the match ends and players will earn or lose ratin
In a regular match, where both teams are of equal skill, the point distribution is as follows:

| Winning Team position | Points gained | Losing Team position | Points lost |
|:---:|:---:|:---:|:---:|
| 1st | +40 | 1st | -20 |
| 2nd | +30 | 2nd | -30 |
| 3rd | +20 | 3rd | -40 |
| :-------------------: | :-----------: | :------------------: | :---------: |
| 1st | +40 | 1st | -20 |
| 2nd | +30 | 2nd | -30 |
| 3rd | +20 | 3rd | -40 |

The player who scored the most points in the entire match, no matter whether they are on the winning or losing side, is the Match MVP and earns bonus rating points.
The amount of bonus MVP points depends on the skill bracket the player is in and how evenly skilled the teams are. The values below assume evenly matched teams:

| Skill bracket | MVP bonus points |
|:---:|:---:|
| Bronze | +80 |
| Silver and above | +40 |

| Skill bracket | MVP bonus points |
| :--------------: | :--------------: |
| Bronze | +80 |
| Silver and above | +40 |

At the end of a matchmaking season (which runs in parallel to the campaign seasons), matchmaking ranks and ratings will be soft-reset to prevent the ratings at the top from becoming stale.
See below for an example of how ranks might be adjusted.

!!! note "Actual formula required"

This section is not quite correct yet, the adjustments were less severe in the most recent Winter 2023 -> Spring 2023 transition.

Trackmaster + Master 3 -> 1600 points
Master 2 -> 1300 points
Master 1 -> 1150 points
Gold 3 -> 1000 points
Gold 2 -> 800 points
Gold 1 -> 600 points
Silver 3 -> 450 points
Silver 2 -> 300 points
Silver 1 + Bronze 3 & 2 -> 150 points
Bronze 1 -> 0 points
3 months inactivity -> 0 points

| Before seasonal reset | After seasonal reset |
| :------------------------: | :-------------------------------: |
| Trackmaster/Master 3 | Gold 3 |
| Master 2 | Gold 2 |
| Master 1 | Gold 1 |
| Gold 3 | mid Silver 3 (around 1800 points) |
| Gold 2 | Silver 3 |
| Gold 1 | Silver 2 |
| Silver 3 | Silver 1 |
| Silver 2 | Bronze 3 |
| Silver 1/Bronze 3/Bronze 2 | Bronze 2 |
| Bronze 1 | 0 points |
| Inactive players | 0 points |

Note that inactive players are defined as players that have not played a Ranked match in the previous season.

At higher ranks, there is also an additional rank decay system. Note that you only lose points once you're out of immunity days.

| Skill bracket | Maximum immunity | Points change per day of inactivity |
| :---------------: | :--------------: | :---------------------------------: |
| Trackmania/Master | 10 days | -20 |
| Gold | 15 days | -10 |

When reaching each skill bracket, you're granted the maximum number of immunity days - you regain them by playing matches.

<hr>
Author: [Chris92](https://twitter.com/Chris92_de)
Authors: [Chris92](https://twitter.com/Chris92_de)/[tooInfinite](https://twitter.com/davidbmaier)

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