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Update Server Rules #2586
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Update Server Rules #2586
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Going to approve it on the code level, seems fine.
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Left my thoughts. Largely fine, but a docking section is probably a good idea at this point, since it's separate from the safe zone concerns.
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
status: needs another go-over according to tych0 |
Yeah I'll try and give this another pass over the next few days, taking in the feedback and adjusting where it feels needed. |
ROLEPLAY, POWERGAMING & EXPLOIT RULESETThe server as a whole is, in my opinion, in dire need of explicitly written ROLEPLAY, POWERGAMING & EXPLOITS. Rationale:
A Few Loose Examples:
Proposed Solution(s):
ConclusionBefore reacting to this post, read the discussion quoted in the first paragraph and consult with your peers. I know this messes with a lot of tricky implications. I would like to emphasize the fact that the word "explicit" has been extensively repeated in this comment, and for a reason. They need to be written down and showcased publicly, to be followed by all. I do not care about the decisions themselves, just that they are officially written. The purpose of these additional rules and guidelines is to serve as clear guidance for players. It is unacceptable for admins to provide conflicting responses due to the server's lack of official rulings on recurring scenarios. Establishing consistent guidelines ensures fairness and avoids confusion in such situations. So, let me reiterate once again: |
https://discord.com/channels/1123826877245694004/1328933316593848320 The full thing is posted there. Short end, Purpose we make NFSD SOP Meta shielded from all that aren't Command, NFSD, or PAL approved lawyers. |
I fundamentally disagree with this. I've been on the receiving end of it multiple times in game, and every time it has been resolved with a good sit down and a chat with the sheriff. Ultimately I think this is a restriction that'll limit people from resolving issues IC and instead going immediately into ahelps the moment a cop does something wrong, potentially removing the opportunity for it to be resolved through IC correctional action such as training. |
Yeah I wasn't able to just yet due to some mental health stuff. |
I also have to disagree with this. It's reasonable that citizens would know their sheriff's procedures as we often do IRL. Those SOPs are partially there to protect us from abuse so we should know what they are to call out that abuse. Shielding them takes them out of IC interaction and will encourage more LOOC corrections. |
I think this is a horrible idea, and the reason I think so has to do with accountability. Also, Frontier already has a pretty loose seperation between roles. How would admins reinforce this? Would my character, who has plenty of NFSD experience, magically not know NFSD SOP when not playing NFSD? What about my other character, a |
It makes little sense to me why NFSD's SOP would be secret using in-universe logic. Maybe if NFSD were not a completely altruistic organization I could see them keeping it secret...like if it contained some procedure that they wanted to hide. If they were the Nanotrasen Death Squad, they would want to keep their SOP secret, for example, because it contains info about purging Nanotrasen employees and other stuff you probably don't want getting out. Even ERT probably would keep their SOP secret because I'm sure they get up to no good as a matter of procedure as well. I don't think NFSD has anything to hide from the citizens of the frontier. |
I have committed some changes based on feedback, largely improving the wording of some things. The PR description has been updated to reflect the changes of the latest commit. |
Can every action that will definitively result in admin action against you be made explicit in the new document? It's an unwelcome surprise to learn from a staff question that it's against server rules to even leave machines behind on FO for others to take at their leisure when multiple SRs, (whom are supposed to be mentoring new players, therefore set the standard for expected player behavior with their actions while in that role), Sheriffs, and other non-WL role players have indicated, implicitly or explicitly, that this is acceptable behavior. Building a full kitchen on FO is one thing as there's a lot of reasons to be aware of the rules against operating food ships/kitchens on FO and extrapolate from there (even if that kind of extrapolation might be difficult for some folks who struggle with that sort of thing), however there's a lot of people who leave behind R&D servers, lathes, booze dispensers, or other desirable machines they constructed or found when they go to cryo and log out for a shift. They will talk about it on common even, while SRs, Sheriffs, Sec, etc. are online and sometimes talking with said players about it. I don't want to get ahelped over something that is not indicated in the current, nor future judging by what has been said in this thread, server rules as a violation and I would hate to see someone I enjoy playing with get hit with one too and have it bite them in the ass. |
Not unreasonable. Will look into it. |
Ok so it is quite a lot there and different topics, but in regards to powergaming it will always be an uphill battle, new additions and features come into the game that change how people play and there is cases where just the most optimal boring and lame way of doing things results from said features, yes, there is people that abuse from those but there is no way to list each and every single example of powergaming on the server rules and even more when stuff constantly can change. People get bwoinked, notified and moderated for said things and that is fine because also someone has to do them at least once to find the issue in the first place and get it fixed too. |
About the PR
This PR commits updates to the server rules based on admin clarifications made on discord and the results of admin polls up to date as of 16/12/14.
The admin team are aware of these changes and have been fully briefed on them.
The rule updates are as follows:
Rule 6 - Frontier Safe Zone:
Players must make best efforts to keep the docks at Frontier Outpost free and clear for the use of others.
Rule 9 - Piracy:
Pirates may not operate without a First Mate or Captain present.
The safe zone rules still apply to pirates.
If a player surrenders, the plundering of their vessel must be kept to a reasonable level.
Rule 12 - NFSD and Frontier Staff Standards:
The NFSD are allowed to use their knowledge of ship layouts in order to aid ship searches.
NFSD who encounter a Syndicate dead drop are allowed to seize the contents of the pod and redeem it for FUCs at the NFSD Outpost.
Funds acquired on board vessels belonging to The Syndicate can be seized and deposited into the NFSD bank account. Officers may not keep these funds for personal use.
Rule 13 - Command Standards:
The SR and Sheriff must ensure they open their job slot prior to going to cryo.
The Sheriff or SR are under no obligation to offer to purchase contraband from other players. Seizure of illegal goods is always allowed under Space Law.
The Sheriff is to ensure that any recruited cadets receive proper training and are supervised properly at all times.
Why / Balance
Resolves a backlog on rule updates and clarifications.
How to test
Checkout the branch, check the rule xmls and load the rules in game.
Media
No.
Requirements
Breaking changes
None.
Changelog
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