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Upstream merge - december edition #2669
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* Init * fix * Atmosn't * ID fixes * locale
* reduce network burden of the hunger system * explicit start + last updated * remove auto reformat changes to otherwise untouched code add clamp helper * imagine making breaking changes, documenting them, and then not thinking to check the yaml * comments * Remove unused net manager in hunger system Remove lastAuthoritativeHungerValue from prototypes
* Only disable panicbunker for admins with AdminFlags.Admin * nicer curly braces
* Check buckle.BuckledTo value before hugging interaction * Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after
* Mercenary gear contraband tweaks. * Fixed Mercenary Combat Gloves to have basic Combat Gloves as a parent again. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml --------- Co-authored-by: RedBookcase <[email protected]> Co-authored-by: slarticodefast <[email protected]>
* FINALLY * Update animals.yml
* Hew * properly attribute hew.ogg * add to maints locker plushie pool with low chance, clear up grammar * shhhh nobody saw that linter failure * adds localization support for Weh and Hew emotes * fix capitalization error present since circa 2/25/2024 * resolve conflicts, fix sprite, add reversed inhands * clear up cursed formatting
* coggers * Requested changes
* fix marathon power * add holopads * add requested changes
* Stuff * Requested changes
Packed Holopad & Engi Update Added holopads, atmos network monitor and sensors, advanced SMES, and revamped TEG setup.
* Reach/Cargo Update Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions. * Fix Invalid invalidinvalidinvalidinvalidinvalidinvalid
* Add a festive lemon-lime soda variant: cranberry! * Gave lemon-lime a brand name * Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks. * Extend the Christmas anomaly with extra jolliness * Minor spelling mistake. Jollyness will not be denied. * Removed redundant delay from meta file
* Comment LogTypes * Uncomment unused types --------- Co-authored-by: Winkarst <[email protected]>
…#33854) * Use class instead of out variables * Show battery level in power monitoring console * Better color contrast for battery level + localized string * Add visualization to battery percentage * Reverts random ChatSystem.cs whitespace change * Address review * Show BatteryLevel stats in child view when selecting devices --------- Co-authored-by: Crotalus <[email protected]>
* Omega Update (Localized Holopads) Replaced all holopads with localized versions and a couple tiny misc * Remove engi protolathe * Forgot to rename engi fax whoops
* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback * fixed the name of the gameroom * Fixed it in the map file
power fixes, sensors, dim lights
* fix packed power * fix that * fix that as well * even more fixes * fix power, again
* fix packed power * Revert "fix packed power" This reverts commit 4f44d0673e0a597bea39c594f5b7ace3069433ea. * fic the entire thing again
Think this looks pretty good. I'll need to check the migrations work, setting up a postgres install at the moment. A few issues to note for afterwards:
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we have some big plans to use these very heavily, but you are correct that they need some work. I believe we decided to do the changes in a PR outside of this one so its better atomized, commented, and the design around them specifically can be discussed |
Database upgrade seems to work without issue using postgres 17. |
Thing to note with the borg type switching, the Cad has medical borg parts mapped on it. |
While at that, mind adding a positronic brain to the stuff on the ship? Without it you basically can't get the borg up and running without a scientist, at which point the borg shell is pointless. |
Out of scope for this PR, this ship already have a replacer PR open. |
Co-authored-by: Whatstone <[email protected]>
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Good
good enough, rest in peace labeler, we'll fix you soon |
Borg type was switched and allows borg type selection when spawning space-wizards/space-station-14#32586
PlayerBorgGeneric -> PlayerBorgBattery
Job-supervisors-hire was kept over the upstream ‘supervisors:’ name change to job-supervisors-rd
Industrial.yml - AdvancedToolsTechnology - removed borg modules, following upstream change.
Rehydratable.yml - Cube production parenting has changed and needs a quick code-check to make sure they have been properly merged.
Potato.yml - Capacitor - changed from tag to material - i updated the sprite to keep the NF version, double check it worksMeal_recipes.yml - recipes have been added - https://github.com/space-wizards/space-station-14/pull/33508/files
Lathe.yml - recipe added - SheetRGlassRaw - SheetRGlass is commented out - should this one be commented as well ?Yes - whatstoneShotgun.yml - BoxShotgunSlug and BoxShotgunUranium - Check if visuals are OK, check if type: Icon and type: MagazineVisuals potentially overlap?Identification_cards.yml - AgentIDCard - added ‘requireTag: WhitelistChameleonIdCard’ - whatever this means? Is it relevant, if not, comment out.it's good - whatstoneCheck gold ore in-hand item name, if it looks ok.
Food container sizes changed. I have done my best to make sure the new container sizes are correct. Could always give a look just to make sure i didn’t do a boo boo.
MobSpiderBase - should this be Carriable?
Borg_chassis.yml - please check for merge errors. Most of the code is overwritten and i chose upstream variant
Check borg access to doors to be sure it works and that they cannot go into SR room or whatever their access normally is.
Ion_storm.yml - I have no idea what this is and i just merged changes completely and totally normal.
Changelog - did i do it correctly ?
All CCVars need to be added again.. They split up the CCVars.cs into different files and currently CBA to one by one copy them over - need the merge fixed firstNeed to re- merge #1514 (Dvir) that add new pumps, because entire file has been reworked -> https://github.com/space-wizards/space-station-14/pull/33717/files#diff-115e07ec3b1bcb7ccec941814f53391d4d82636557312f5a536296bd6c0eee78L20-L26Test that gas pressure pumps start on map init where they have been set to start on map init.
ShuttleNavControl - Electric Bugaloo - CBA now, fix over next few days.PR: https://github.com/space-wizards/space-station-14/pull/31623/files