Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CyborgComponent: network MaxModules #2763

Merged

Conversation

whatston3
Copy link
Contributor

About the PR

Makes CyborgComponent.MaxModules an auto-networked field.

Why / Balance

Fixes #2752.

How to test

Spawn borg, become borg, select chassis, become not borg, unlock borg, screwdrive borg, open cyborg interface, check module count, shouldn't be zero.

Media

image

Requirements

Breaking changes

Changelog

small fix, no changelog

@whatston3 whatston3 added S: Needs Review This PR is awaiting reviews and removed S: Untriaged labels Jan 22, 2025
@dvir001
Copy link
Contributor

dvir001 commented Jan 22, 2025

Is this an upstream issue also?

@dvir001 dvir001 self-requested a review January 22, 2025 17:20
@whatston3
Copy link
Contributor Author

Is this an upstream issue also?

Yes. I figure this is a small enough change, easy to swap out if they address it differently.

@dvir001 dvir001 merged commit 990eb8e into new-frontiers-14:master Jan 22, 2025
15 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
C# S: Needs Review This PR is awaiting reviews
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Reproducing the issue #2736 on the server showing 0 module slot available when 4 is available
2 participants