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NSF Inquisitor #553

Merged
merged 7 commits into from
Nov 12, 2023
Merged

NSF Inquisitor #553

merged 7 commits into from
Nov 12, 2023

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cynical24
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@cynical24 cynical24 commented Nov 9, 2023

About the PR

The NSF Inquisitor is my first attempt at building a ship, using GitHub, and a whole bunch of other things, so if I mess something up please tell me.

A small, detective-oriented ship that fits a crew of three and can hold two prisoners.
Features:

  • A detective room filled with all sorts of crime-solving gadgets
  • Two prisoner cells with a prisoner transfer airlock
  • Three suit storages and three lockers for each crewmember
  • Cat ears

Why / Balance

I noticed that there was only one detective-based ship, and I don't think it even works properly. I also wanted to try making a ship of my own to help contribute to Frontier.

Media

https://www.youtube.com/watch?v=EFGI7QmwByc

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog
🆑

  • add: Due to a lack of Detective-based ships, the NSF Inquisitor has been added to Security's shipyard!

@Cheackraze
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looks nice, a little cramped for detainees, so definitely not a permanent brigging solution, but i can see the shuttle's use.

@Cheackraze Cheackraze merged commit 73f7660 into new-frontiers-14:master Nov 12, 2023
8 of 9 checks passed
FrontierATC added a commit that referenced this pull request Nov 12, 2023
dvir001 pushed a commit to dvir001/frontier-station-14 that referenced this pull request Jan 1, 2024
…s-14#553)

* Update PseudoItemSystem.cs

* Rider full cleanup

* Also abort in sharedstorage

* Make the comp shared

* Why drop the bags?
Cheackraze pushed a commit that referenced this pull request Jan 2, 2024
* Fluffy tail for felinids (#433)

* Fluffy tail for felinids

After 9 years. I finished it.

(Requires Phil's approval, will put it to ready for review as soon as he gets to see fully the fully finished PR)

* An small update.

Updated meta.json to include all numbers to be equal.
Updated PNG to allow updated numbers to have actual sprites and not just empty sprites.

* Improved the tail sprite.

Proper animation and code.

* Updates ftl for it to properly work.

* Prevent shooting while inside a duffelbag (#510)

Anyone shoved into a duffelbag gets an ItemComponent. This denies anyone
with an ItemComponent from shooting a gun.

* Prevent pseudoitems from being transferred between bags  (#553)

* Update PseudoItemSystem.cs

* Rider full cleanup

* Also abort in sharedstorage

* Make the comp shared

* Why drop the bags?

* Make felinids meow it instead of sayin it. (#543)

* Make felinids meow it instead of sayin it.

A note: snapping doesnt even make a sound effect on humans. Only putting it just incase that ever gets fixed upstream.
Also fixes issue #525
A simple PR.

* Hopefully fixes yaml linter.

* Removes notes.

* Fixing

* FTL fix

* Missing FTL

* fix tattoos

* Updates more variation of mraowing. (#604)

Thats it.

* Allow vulpkaning to sigh. (#569)

Nothing much. Just a small quality of life.

* What the hell is even a yeep?

* Update felinid.yml

---------

Co-authored-by: Adrian16199 <[email protected]>
Co-authored-by: Bakke <[email protected]>
Co-authored-by: Debug <[email protected]>
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2 participants