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The Whippet, a Bare-Bones Cargo Hauler #784
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• Missing LateJoin Spawn.
• Emercency O2/Captain locked need to use the Filled version and not fill it yourself.
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- type: gameMap | ||
id: Whippet | ||
mapName: 'NC Whippet' |
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• Change mapname to "Whippet" and not "MC Whippet" to avoid long names in IFF.
I also recomend ID to have no caps in the names.
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See FoxxyTrystan's notes, additionally I would like to request you look into how your shuttle looks without all those catwalks everywhere in the cargo area. In my opinion, these make your shuttle look very busy.
Did not test this shuttle in-game, but the files look fine aside from already made notes.
- Cleaned up excess decals - Named docking doors - Swapped service doors to bridge with command doors - Modified names in files to remain in line with shipyard naming conventions without cluttering IFF names
Updated with the recommended changes. LateJoin Spawnpoint was already present, just under the cargotechnician spawnpoint instead of over it for some reason. |
gonna say it. it looks like a.... inappropriate thing. |
move the engines to the center more |
Going to close this for now due to inactivity. Please open it up again when you come back and work on it. |
About the PR
Sometimes you want a smaller operation while still being able to haul cargo and haul it fast. Does the loader have too many luxuries that could be taken up by cargo space? This fuselage with thrusters attached is sure to get you and your cargo to its destination nice and quick, with minimal space dedicated to crew amenities to maximize cargo space. Buy a Whippet today!
Why / Balance
It'd be nice to have some more variety from just seeing the Loader whenever crews of one or two want to run cargo. Costs 17500 spesos to be competitive with the Loader.
Technical details
Simply adds the Whippet shuttle model to the shipyard.
Media
Changelog