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Basic Tutorial
박정환 edited this page May 12, 2019
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Follow these 3steps to create image-editor.
Load first the dependencies, and then load image-editor.js
or image-editor.min.js
.
<script src="libs/code-snippet.min.js"></script>
<script src="libs/jquery.min.js"></script>
<script src="libs/fabric.min.js"></script>
<script src="js/image-editor.js"></script>
ImageEditor needs a division element having a canvas element.
And the division element must have own (css)height.
<!-- This division element needs the css height -->
<div id="my-image-editor" style="height: 800px">
<canvas></canvas>
</div>
ImageEditor constructor needs two parameters.
- The canvas element selector
- Css max width & Css max height
- Set the max width according to the size of your page.
- The max height should be same the height of the division element (in this example,
#my-image-editor
).
// Create image editor
var imageEditor = new tui.ImageEditor('#my-image-editor canvas', {
cssMaxWidth: 1000, // Component default value: 1000
cssMaxHeight: 800 // Component default value: 800
});
// Load image
imageEditor.loadImageFromURL('img/sampleImage.jpg', 'My sample image')
See the API page and the sample page