Move Gamnit, Asteronits, Action Nitro, Tinks! and model_viewer to their own repo #2728
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The Gamnit package and example games can now be found at http://gitlab.com/xymus/gamnit, and as always, for general information see http://gamnit.org.
Once this is merged, you can install Gamnit using
nitpm install gamnit
, or to get the precise version pinned by a given project, runnitpm install
from the root of the project.Gamnit should be easier to manage outside of the Nit repo and as a nitpm package. More specific CI tests will allow for better coverage and faster merges, and nitpm versioning will allow some support for older games without blocking improvements to the Gamnit API.
This PR is probably not final, I'm considering splitting
inkscape_tools
in two, to move the script specific to Gamnit. I'm not sure what to do with strongly related packages likeglesv2, egl, x11 & sdl2
. I know even less what to do withgeometry
which is used only with Gamnit and offers some Gamnit specific services.