basic fillp(), support for tabled palettes in pal(), support for custom menuitem() #10
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I implemented a basic fillp that for now supports patterns in color+black or color+transparent, for now it's only applied to draw_shader, none of the new sprite patterns etc.. Also it doesn't set anything in the draw state since it's not implemented.
In addition I added support for palette in tables passed to pal() such as pal({1,2,3,4,5,6,7,8,9,10,...}) to remap multiple colors at once as I used it a lot in my games, and cleaned up a bit all shaders settings in pal()
I have a couple "in progress" things left to add, then I'll take a break to work on my next game and after that continue this so it supports at least my other games