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mini-RTS-server v3.0.0

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@pwalig pwalig released this 12 Jan 18:11
· 3 commits to main since this release
be200fb

What's Changed

  • Address code review by @pwalig in #30
  • Bring godot specific message format to dev by @pwalig in #36
    • a from server message has now remaining hp of attacked unit
    • d from server message has now remaining hp of mined resource
    • L and W messages have name of the winning player
    • player that lost due to loss of all units now receives l <name> message with own name instead of L message
  • Late attacking and referencing units by ids by @pwalig in #37
    • units are now referenced by their id's in clients messages instead of their coordinates
    • when evaluating if unit can be hit, it's position at start of game tick is also a valid target, even if unit has moved somewhere else that tick
    • spawn rate of resources can now be configured with a config file

Full Changelog: v2.0.2...v3.0.0