What's Changed
- Address code review by @pwalig in #30
- Bring godot specific message format to dev by @pwalig in #36
a
from server message has now remaining hp of attacked unitd
from server message has now remaining hp of mined resourceL
andW
messages have name of the winning player- player that lost due to loss of all units now receives
l
<name>
message with own name instead ofL
message
- Late attacking and referencing units by ids by @pwalig in #37
- units are now referenced by their id's in clients messages instead of their coordinates
- when evaluating if unit can be hit, it's position at start of game tick is also a valid target, even if unit has moved somewhere else that tick
- spawn rate of resources can now be configured with a config file
Full Changelog: v2.0.2...v3.0.0