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Use device local memory in the transient resource heap base #92

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2 changes: 1 addition & 1 deletion src/transient-resource-heap-base.h
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,7 @@ class TransientResourceHeapBaseImpl : public TransientResourceHeap

m_constantBufferPool.init(
device,
MemoryType::Upload,
MemoryType::DeviceLocal,
256,
BufferUsage::ConstantBuffer | BufferUsage::CopySource | BufferUsage::CopyDestination
);
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6 changes: 5 additions & 1 deletion src/wgpu/wgpu-device.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,11 @@ Context::~Context()
}
}

DeviceImpl::~DeviceImpl() {}
DeviceImpl::~DeviceImpl()
{
m_shaderObjectLayoutCache = decltype(m_shaderObjectLayoutCache)();
m_queue.setNull();
}

Result DeviceImpl::getNativeDeviceHandles(DeviceNativeHandles* outHandles)
{
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