Experimental code I've bodged together for importing some real world data into a ETS2 / ATS map.
This program
- imports roads from an OSM file (as outlines, not as actual road items),
- generates simple gray models of buildings from the same,
- places a terrain mesh (as close to that as I could get, anyway) with satellite imagery from Bing,
- loads elevation data for all of the above.
My abuse of game mechanics comes with some big drawbacks though, such as cluttering your asset lists with thousands of auto-generated materials and models that were necessary to make these screenshots happen.
The program is painfully slow even for small areas like a city center, so don't feed it an entire state, I guess. (It'll also probably run out of memory after a few hours.)
Also, the low draw distance of the game is particularly disappointing with these maps. volvo pls fix.
OsmProto osm_file map_name out_dir
osm_file
: Path to the OSM XML file to import from.
map_name
: Name of the generated map.
out_dir
: Output directory for the map and generated assets.
Remember to
- place osm_proto_assets.zip in your mod folder
- and hit F8 when you load the map for the first time.
- AerialImageRetrieval
- DEM.Net.Core
- LibTessDotNet
- Microsoft.Extensions.Logging
- TruckLib
- OsmSharp