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Render drop shadow for active window
Add the twin_stack_blur() function to implement Mario's Stack Blur algorithm, which blurs the target pixel map. Additionally, create a blur window to show the effect of twin_stack_blur(). Implement the twin_drop_shadow() function to handle the pixels within the drop shadow area of the active window's pixel map. The drop shadow effect of the window is only visible when the window is on the top layer, ensuring the active window stands out visually. Implement the twin_shadow_border() function to create a darker border of the active window that gives a more dimensional appearance. In the twin_drop_shadow() function, twin_stack_blur() will apply a blur effect to the pixels beneath the active window's pixel map, which aims to create a frosted glass appearance. Furthermore, implement the twin_cover() function to cover the target pixels with the desired color. Ref: https://melatonin.dev/blog/implementing-marios-stack-blur-15-times-in-cpp/ Close #34 Signed-off-by: Wei-Hsin Yeh <[email protected]>
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