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Rename to Valkey for lolwut command #1559
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sarthakaggarwal97
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I thought we left this intentionally because it's technically breaking change. Why do we need to change it?
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I guess because seeing "Redis" anywhere sticks out. :D If we want to keep LOLWUT without updates, then we should probably instead return REDIS_VERSION rather than VALKEY_VERSION?
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Yeah, that's why I raised the change. I wasn't aware that we left this out intentionally.
Do you think that we should take this up in the next major version?
Also, we kinda still use it here as well: https://github.com/valkey-io/valkey/blob/unstable/src/networking.c#L4277
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Oh, I think we missed those security warning logs. We decided during the initial rebranding work that we don't need compatibility for log messages, so I guess it's OK to change them.
I did a quick grep and I found one more occurrence in an error message in
script.c
:"This Redis command is not allowed from script"
. My first thought is that I don't think it's risky to change it, but if we think it is, then we could let it depend on the extended-redis-compat configuration.There was a problem hiding this comment.
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I guess I can raise another PR for this, if that's okay. If we decide on changing in the
script.c
as well, I am happy to do it as well.There was a problem hiding this comment.
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@madolson @ranshid WDYT?
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For the lolwut command I would suggest to keep the Redis and fixed version (7.2.4). I would also suggest that we deprecate the lolwut and setup a path forward to remove support for it. (BTW we should do the same for the version 5/6 lolwut IMO)
For the security logs, I have no real concern as this is reported in logs. I do wonder if this cross-application-scripting is really a security concern? maybe we should just remove this whole thing?