VQE-v0.9.0 - FidelityFX: Stochastic Screen-Space Reflections, SPD, Denoiser
Pre-release
Pre-release
vilbeyli
released this
23 May 07:32
·
206 commits
to master
since this release
RELEASE NOTES
Features
Rendering
- FidelityFX Stochastic Screen Space Reflections (SSSR)
- FidelityFX Single-Pass Downsampler (SPD)
- FidelityFX Denoiser (DNSR)
- Motion Vectors
- Scene Render Visualization Modes
- Lit
- Depth
- Normals
- Roughness
- Metallic
- AO
- Motion Vectors
- Albedo
Engine
- Graceful exit with error reporting upon device lost instead of crashing
- Extended EngineSettings.ini: added EnvironmentMapResolution, Reflections options
- Improved shader compilation
- PIX can now debug SM6 shaders
- Extended support for DXC compiler flags
- Release/Debug shaders are now separately cached
- Added more built-in materials: Checkerboard_Glossy, Checkerboard_Rough, Checkerboard_Metallic, MetallicBlack_VerySmooth
Scenes
- Default scene: assigned PBR material to the ground, swapped cylinder with the boombox model, load an environment map
- Stress Test scene: crank up object count, add randomized materials with compile-time toggles
Bug Fixes
- Fixed RenderDoc not being able to attach / device lost upon launch
- Fixed build script failing with file paths with spaces in them
- Fixed shader include path not resolving correctly
- Fixed assertion when the window is minimized