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VQE-v0.9.0 - FidelityFX: Stochastic Screen-Space Reflections, SPD, Denoiser

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@vilbeyli vilbeyli released this 23 May 07:32
· 206 commits to master since this release
343b75e

RELEASE NOTES

unknown

Features

Rendering

VQEngine-Viz

Engine

  • Graceful exit with error reporting upon device lost instead of crashing
  • Extended EngineSettings.ini: added EnvironmentMapResolution, Reflections options
  • Improved shader compilation
    • PIX can now debug SM6 shaders
    • Extended support for DXC compiler flags
    • Release/Debug shaders are now separately cached
  • Added more built-in materials: Checkerboard_Glossy, Checkerboard_Rough, Checkerboard_Metallic, MetallicBlack_VerySmooth

Scenes

  • Default scene: assigned PBR material to the ground, swapped cylinder with the boombox model, load an environment map
  • Stress Test scene: crank up object count, add randomized materials with compile-time toggles

Bug Fixes

  • Fixed RenderDoc not being able to attach / device lost upon launch
  • Fixed build script failing with file paths with spaces in them
  • Fixed shader include path not resolving correctly
  • Fixed assertion when the window is minimized