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Releasing Your Plugin
Alex Dunn edited this page Aug 19, 2014
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Before you even think about releasing your plugin, make sure you have read Safety and check your code for correctness and robustness.
This is the final step where you want to build your plugin project to release your plugin to the world. You'll want to do a few things before building:
- Switch the build configuration to Release rather than Debug. This is in the toolbar at the top.
- In your plugin's project settings, set the Configuration to Release and go to C/C++ -> Code Generation. Make sure the 'runtime library' setting to 'multithreaded' instead of 'multithreaded dll'. This will statically link to dependencies like the standard C++ library so that you don't need to require your users to install the Visual Studio Redistributable for the version of Visual Studio you used to compile your plugin.
- Build your project and send your plugin.dll out to the world!