v2.4.0-alpha-39
Pre-release
Pre-release
xeolabs
released this
13 Jul 11:09
·
1963 commits
to master
since this release
What's Changed
- Fix full precision picking in triangle instancing layer by @Kurtil in #1074
- Remove useless Renderer picking commented code by @Kurtil in #1071
- [DataTextures]: snap-to-vertex functionality by @tmarti in #1062
- data-tex: reduce number of per-portion matrices by @tmarti in #1075
- fix & clean VBOSceneModel renderers by @Kurtil in #1077
- VBOSceneModel - TriangleBatching - Only draw pick depth & normals of the picked mesh by @Kurtil in #1078
- data-tex: use 12 instead of 16 floats to store entity matrices by @tmarti in #1082
- Add stats typings by @LukasKairnial in #1085
- Stats
fps
field by @LukasKairnial in #1084 - Fix metaObject leaks by @LukasKairnial in #1087
- Fix entity
.destroy()
memory leaks linked to Scene.*Updated functions by @LukasKairnial in #1090 - FaceAlignedSectionPlanesPlugin by @xeolabs in #1088
- fix ray picking -> RenderBuffer read y by @Kurtil in #1098
- Fix pick triangle surface of mesh with origin by @Kurtil in #1092
New Contributors
- @LukasKairnial made their first contribution in #1085
Full Changelog: v2.4.0-alpha-27...v2.4.0-alpha-39