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All the info is on http://yin.mainstreamds.com
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yinbot committed Feb 5, 2015
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332 changes: 332 additions & 0 deletions code/BombPro/BombPro.ino
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#include <Wire.h>
#include <Keypad.h>
//#include <LiquidCrystal_I2C.h>
#include <LiquidCrystal.h>
/*
Arduino Bomb Pro
The circuit:
* More info at : http://yin.mainstreamds.com/
If you need some help mail me to [email protected]
created 4,Sep, 2010
Modified 24 May 2014
by Ignacio Lillo
*/

//LiquidCrystal_I2C lcd(0x38,16,2);
LiquidCrystal lcd(7, 6, 5, 4, 3, 2);
const byte ROWS = 4; //four rows
const byte COLS = 4; //three columns
char keys[ROWS][COLS] = {
{
'1','2','3','a' }
,
{
'4','5','6','b' }
,
{
'7','8','9','c' }
,
{
'*','0','#','d' }
};

byte rowPins[ROWS] = {
A4, A5, 13, 12}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {
A0, A1, A2, A3
}; //connect to the column pinouts of the keypad

Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );


char enteredText[8];
byte time[4];
byte refresh=0;//1 if is refreshed once time...
char password[8];
int key=-1;
char lastKey;
char var;
boolean passwordEnable=false;

//Buttons for lcd shield
char BT_RIGHT = '4';
char BT_UP = 'a';
char BT_DOWN = 'b';
char BT_LEFT = '6';
char BT_SEL = 'd'; // Ok key
char BT_CANCEL = 'c';
char BT_DEFUSER = 'x'; // not implemented

//leds

const int REDLED = 11;
const int GREENLED = 10;
//const int BLUELED = 12;
//mosfet
boolean mosfetEnable = false;
const int mosfet = 9;
//IS VERY IMPORTANT THAT YOU TEST THIS TIME. BY DEFAULT IS IN 1 SEC. THAT IS NOT TOO MUCH. SO TEST IT!
const int MOSFET_TIME = 5000;

//TIME INTS
int GAMEHOURS = 0;
int GAMEMINUTES = 45;
int BOMBMINUTES = 4;
int ACTIVATESECONDS = 5;

boolean endGame = false;

boolean sdStatus = false; //search and destroy game enable used in config
boolean saStatus = false; //same but SAbotaghe
boolean doStatus = false; //for DEmolition
boolean start = true;
boolean defuseando;
boolean cancelando;
// SOUND TONES
boolean soundEnable = true;
int tonepin = 8; // Pin 13 for the sound
int tonoPitido = 3000;
int tonoAlarma1 = 700;
int tonoAlarma2 = 2600;
int tonoActivada = 1330;
int errorTone = 100;

unsigned long iTime;
unsigned long timeCalcVar;
unsigned long redTime;
unsigned long greenTime;
unsigned long iZoneTime;//initial time for zone
byte team=0; // 0 = neutral, 1 = green team, 2 = red team

void setup(){
lcd.begin(16, 2);
Serial.begin(9600);
// lcd.init(); // initialize the lcd
// lcd.backlight();
lcd.setCursor(3,0);
tone(tonepin,2400,30);
lcd.print("IGNIS ONE");// you can add your team name or someting cool
lcd.setCursor(0,1);
lcd.print(" AIRSOFT SYSTEM");// you can add your team name or someting cool
keypad.setHoldTime(50);
keypad.setDebounceTime(50);
keypad.addEventListener(keypadEvent);
delay(2000);
pinMode(GREENLED, OUTPUT);
// pinMode(8, OUTPUT);
// digitalWrite(8,HIGH);
pinMode(REDLED, OUTPUT);
pinMode(mosfet, OUTPUT);
// CONFIGURE THE BARS OF PROGRESS BAR
byte bar1[8] = {
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
};
byte bar2[8] = {
B11000,
B11000,
B11000,
B11000,
B11000,
B11000,
B11000,
B11000,
};
byte bar3[8] = {
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
};
byte bar4[8] = {
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
};
byte bar5[8] = {
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
};
byte up[8] = {
B00000,
B00100,
B01110,
B11111,
B11111,
B00000,
B00000,
};

byte down[8] = {
B00000,
B00000,
B11111,
B11111,
B01110,
B00100,
B00000,
};
lcd.createChar(0,bar1);
lcd.createChar(1,bar2);
lcd.createChar(2,bar3);
lcd.createChar(3,bar4);
lcd.createChar(4,bar5);
lcd.createChar(5,up);
lcd.createChar(6,down);
}

void loop(){
menuPrincipal();
}
void keypadEvent(KeypadEvent key){
switch (keypad.getState()){
case PRESSED:
switch (key){

}
break;
case RELEASED:
switch (key){
case 'd': defuseando= false;
//Serial.println("d Releases");
break;
case 'c': cancelando=false;
//Serial.println("c Releases");
break;
}
break;
case HOLD:
switch (key){
case 'd': defuseando= true;
//Serial.println("d hold");
break;
case 'c': cancelando=true;
//Serial.println("c hold");
break;
}
break;
}
}

void disarmedSplash(){
endGame = false;
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
if(sdStatus || saStatus){
lcd.clear();
lcd.setCursor(2,0);
lcd.print("BOMB DISARMED");
lcd.setCursor(3,1);
lcd.print("GOODS WIN");
digitalWrite(GREENLED, HIGH);
delay(5000);
digitalWrite(GREENLED, LOW);
}
//end code
lcd.clear();
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
//We have two options, search & destroy and sabotaje play again options so!
if(sdStatus){
startGameCount();
search();
}
if(saStatus){
saStatus=true;
startGameCount();
start=true; //to set iTime to actual millis() :D
sabotage();
}
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();
break;
}
}
}

void explodeSplash(){
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
cls();
delay(100);
endGame = false;
lcd.setCursor(1,0);
lcd.print("TERRORISTS WIN");
lcd.setCursor(4,1);
lcd.print("GAME OVER");
for(int i = 200; i>0; i--)// this is the ultra hi definition explosion sound xD
{
tone(tonepin,i);
delay(20);
}
noTone(tonepin);
if(mosfetEnable){
activateMosfet();
}
delay(5000);
cls();

//end code
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
//We have two options, search & destroy and sabotaje play again options so!
if(sdStatus){
startGameCount();
search();
}
if(saStatus){
saStatus=true;
startGameCount();
start=true; //to set iTime to actual millis() :D
sabotage();
}
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();

break;
}
}
}

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