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fix blurry rotations (issue #24) by filling all 4 images from unrotat… #25

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78 changes: 44 additions & 34 deletions three.js/examples/marker-training/threex-arpatternfile.js
Original file line number Diff line number Diff line change
Expand Up @@ -26,44 +26,54 @@ THREEx.ArPatternFile.encodeImage = function(image){
canvas.width = 16;
canvas.height = 16;

// document.body.appendChild(canvas)
// canvas.style.width = '200px'


var patternFileString = ''
for(var orientation = 0; orientation > -2*Math.PI; orientation -= Math.PI/2){
// draw on canvas - honor orientation
context.save();
context.clearRect(0,0,canvas.width,canvas.height);
context.translate(canvas.width/2,canvas.height/2);
context.rotate(orientation);
context.drawImage(image, -canvas.width/2,-canvas.height/2, canvas.width, canvas.height);
context.restore();

// get imageData
var imageData = context.getImageData(0, 0, canvas.width, canvas.height)

// generate the patternFileString for this orientation
if( orientation !== 0 ) patternFileString += '\n'
// NOTE bgr order and not rgb!!! so from 2 to 0
for(var channelOffset = 2; channelOffset >= 0; channelOffset--){
// console.log('channelOffset', channelOffset)
for(var y = 0; y < imageData.height; y++){
for(var x = 0; x < imageData.width; x++){

if( x !== 0 ) patternFileString += ' '

var offset = (y*imageData.width*4) + (x * 4) + channelOffset
var value = imageData.data[offset]

patternFileString += String(value).padStart(3);
}
patternFileString += '\n'
context.clearRect(0, 0, canvas.width, canvas.height);
context.translate(canvas.width / 2, canvas.height / 2);
context.drawImage(image, -canvas.width / 2, -canvas.height / 2, canvas.width, canvas.height);

// get imageData
var imageData = context.getImageData(0, 0, canvas.width, canvas.height)
var rotationIndex, channelIndex, x, y;

// pre generate arrays
var patternFileArray = new Array(4)
for(rotationIndex=0; rotationIndex < 4; rotationIndex++){
patternFileArray[rotationIndex] = new Array(3) // 3 channels
for(channelIndex=0; channelIndex < 3; channelIndex++){
patternFileArray[rotationIndex][channelIndex] = new Array(imageData.height)
for(y = 0; y < imageData.height; y++){
patternFileArray[rotationIndex][channelIndex][y] = new Array(imageData.width)
}
}
}

return patternFileString
// NOTE bgr order and not rgb!!! so from 2 to 0
for(var channelOffset = 2; channelOffset >= 0; channelOffset--){
channelIndex = 2-channelOffset

for(y = 0; y < imageData.height; y++){
for(x = 0; x < imageData.width; x++){
var offset = (y * imageData.width * 4) + (x * 4) + channelOffset
var value = String(imageData.data[offset]).padStart(3)

// 0
patternFileArray[0][channelIndex][y][x] = value
// -90
patternFileArray[1][channelIndex][imageData.width - 1 - x][y] = value
// -180
patternFileArray[2][channelIndex][imageData.width - 1 - y][imageData.width - 1 - x] = value
// -270
patternFileArray[3][channelIndex][x][imageData.width - 1 - y] = value
}
}
}

return patternFileArray.map(function(r){
return r.map(function(c){
return c.map(function(l){
return l.join(' ')
}).join('\n') // line end
}).join('\n') // channel end
}).join('\n\n') // rotation block end
}

//////////////////////////////////////////////////////////////////////////////
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