Skip to content

Releases: Noaaan/MythicMetals

0.17.0+1.19.2

02 Feb 16:40
79f4f07
Compare
Choose a tag to compare

A bit late perhaps, but happy new year! I hope this massive content update is worth the wait.

If you are adding integration/making an addon which uses Mythic Metals, please update your compatibility.

This is due to major internal refactors and re-packages.

If you know any authors, please ask them to verify their integration still works.

Mythril Drill

  • A new use for Mythril.
    Create a mining tool specialized for speed, letting you drill through the world like a hot metal baseball bat through snow.
  • You can craft it in a Smithing Table by using a Durasteel Engine with a Mythril Pickaxe.
  • Requires Morkite to be fueled. Right click Morkite onto it to fuel (like a bundle).
  • The Drill has two upgrade slots, which can be used for the following upgrades:
    • Prometheum - Regain Durability while holding the drill
    • Aquarium Pearl - Acts as Aqua Affinity, and restores air when mining ores
    • Stormyx Shell - Reduces the chance of Banglum Ores detonating by 102%
      - Warning, driller warranty is void for any case where the chance of a Banglum Ore explosion exceeds 99%
    • Midas Gold - Randomly drop raw gold when mining ores
      • Carmot - Same as Carmot tools - increased Fortune when mining

Runite Arrows

  • Use Runite to craft more expensive, but more accurate arrows.
  • These can be tipped like normal arrows, although modded potions will likely not have language keys for them.

Quadrillum Nuke Core

  • Use Raw Quadrillum to improve the shrapnel of the Banglum Nuke.
  • This sacrifices its radius for double the damage.

Carmot Staff Rework

  • The Carmot Staff can now accept a large variety of blocks.
  • When you use a block that has a unique ability, it will be reflected in its tooltip.
  • For mapmakers, if you wish to create a Carmot Staff which is locked to a specific block, you can give yourself a staff with the following NBT:
    /give @s mythicmetals:carmot_staff{StoredBlock:"blockid:here", Locked:1b}
  • The Locked boolean will prevent anyone from modifying the staff.
  • Added a Sponge Block Staff Ability, which clears water around you in a 12 block radius.
  • Added stats for using the Hallowed Block.
  • Removed the Runite Block ability, since the freeze didn't find the impact it needed.

Palladium Rework

  • This rework introduces two new effects for Palladium Weapons: Heat, and Combustion.
  • Apply Heat to your targets by combo-ing them with a Palladium tool, and once they are hot enough light them on fire to make them combust!
  • This heavily increases the fire damage and duration of their burn. Use this to your advantage in places with low water (and use the Carmot Staff from above to remove it!).
  • While combusting you are also vulnerable, meaning Fire Resistance will not make you fully immune against burning.
  • The armor also received a buff, and will now provide two different attributes:
    • Lava Swim Speed
    • Vision in Lava.
  • These do exactly as advertised: They reduce the fog from being in lava, and increases you speed while in lava, letting you move around much faster.

Other Changes

  • Lightened the outline of the Orichalcum Sword slightly.
  • Overhauled some helmet textures into crowns (Thanks Azzy!).
  • Increased Star Platinum arrow damage (18 -> 24).
  • Compat - Added Wormhole Special and Dark Morkite to Spectrum's Titration Barrel (Infused Beverage).
  • Increased the default size of a Banglum Nuke (24 -> 32 blocks radius).
  • Increased the vein sizes of Stormyx and End Starrite slightly.
  • Increased the bottom spawn range of Aquarium (41 -> 31).
  • Changed Durasteel Axe texture (thanks Painted!).
  • Added a configurable HUD element which displays your Carmot Shield health.
  • Removed Water Protection tooltip if Origins is not installed.

Bug Fixes

  • Fixed a bug where the Banglum Nuke would not light with a dispenser on specific sides.
  • Fix the Aegis Sword models in item frames and on ground.
  • Fix Orichalcum Hammer not applying enchants correctly.
  • Fix Origins compat not enabling itself.
  • Fixed an oversight related to the Carmot Staff placing Bedrock, and a missing tooltip.

0.17.0+1.19.3-ALPHA

29 Jan 16:52
3897ba8
Compare
Choose a tag to compare
0.17.0+1.19.3-ALPHA Pre-release
Pre-release

0.17.0+1.19.2-ALPHA

21 Jan 19:21
cbe82b9
Compare
Choose a tag to compare
0.17.0+1.19.2-ALPHA Pre-release
Pre-release

See PATCHNOTES.md for detailed info on what changed.
Final patchnotes will be available once fully released.

0.16.4+1.19.2

26 Nov 23:22
00d9769
Compare
Choose a tag to compare

Changes

Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:

  • Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
  • Natural Fire Protection: 2 -> 1
  • Natural Feather Falling: 4 -> 3

Re-worked Carmot Shield

  • You now gain more shield per armor piece, 4 -> 5
    • The ability description has been updated to reflect this.
  • Increased shield recharge rate
  • Improved the rendering of the shield
  • The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
  • The Particle trail will no longer show on players if the shield has 0 health

Fixes

Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.

0.16.4+1.18.2

26 Nov 23:21
72934dd
Compare
Choose a tag to compare

Changes

Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:

  • Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
  • Natural Fire Protection: 2 -> 1
  • Natural Feather Falling: 4 -> 3

Re-worked Carmot Shield

  • You now gain more shield per armor piece, 4 -> 5
    • The ability description has been updated to reflect this.
  • Increased shield recharge rate
  • Improved the rendering of the shield
  • The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
  • The Particle trail will no longer show on players if the shield has 0 health

Fixes

Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.

0.16.3+1.19.2

26 Oct 22:18
6963732
Compare
Choose a tag to compare

Gave Palladium Natural Fire Resistance, reducing damage taken from fire sources.
Removed outdated Lumi Lights compat, which was causing a crash (#124).
Fixed missing raw ore tags (#126).
Added a recipe for Flint and Steel... using Steel.

0.16.3+1.18.2

26 Oct 22:17
0a9d85a
Compare
Choose a tag to compare

Gave Palladium Natural Fire Resistance, reducing damage taken from fire sources.
Removed outdated Lumi Lights compat, which was causing a crash (#124).
Fixed missing raw ore tags (#126).
Added a recipe for Flint and Steel... using Steel.

Note that this is a major backport from 1.19.
Will likely break compatability, and might have unknown bugs.
Report these when found!

0.16.2+1.19.2

06 Oct 04:46
e849f9f
Compare
Choose a tag to compare

Prevent players from dropping more experience when being killed with Experience Boost.
Added Korean Translations (thanks gyular!).
Fixed crashes with Terralith installed.

0.16.1+1.19.2

03 Oct 09:29
79c5add
Compare
Choose a tag to compare

Fixes a crash where the Mixin Plugin would prevent Accessors from loading (#117)
See the PATCHNOTES.MD file for information about the new changes (There is a lot!).

0.16.0+1.19.2

02 Oct 17:41
7f8a351
Compare
Choose a tag to compare

Config changes

Configuration has changed internally.
Mythic Metals now uses owo-config, which means you no longer need Cloth as a dependency.
Variant Configs were also removed. Since the new config file is JSON5, the new config should not break,
although your old configuration values are not transferred.
Please check your configuration file in order to prevent errors when updating!

Stormyx Re-work

Stormyx has recieved a re-work, focusing a lot more on magic protection.
Stormyx Ore now drops a Stormyx Shell, which has a single use right now.
It can be crafted into a Stormyx Shield. A much more durable shield which protects you slightly against Magic damage.
You can also now put a Stormyx Block in the Carmot Staff.
This produces a forcefield, which protects you and whoever is close by reflecting any projectiles.

Added Star Platinum Arrows

These arrows act as stronger arrows of harming, dealing a minimum of 18 damage to players, and 18 healing damage towards undead.

Carmot Nuke Core

You can now make a Nuke Core out of Carmot.
Instead of destroying all the blocks in its radius, it will exclude any ores in the blast radius.
Thanks to BasiqueEvangelist for this feature!

Orichalcum Hammer

A simple but strong mining tool, which allows you to mine blocks in a 3x3x2 area.

Balancing Changes

Platinum is now slightly less common in caves (discard chance up).
Slightly increased the spawn chance of Calcite Kyber.
Legendary Banglum Armor is now repaired with ingots instead of chunks.
Copper Armor is now more conductible. Please be careful in thunderstorms.
Reduced the mining level required for most storage blocks.
Re-added Carmot to the alt recipe of Celestium Ingots.
Increased the experience gained from smelting and blasting ores (0.2 XP -> Range between 0.7, 1.0, 1.5, 2.0 XP per smelt).
Midas Gold can now be smelted in a regular furnace.
Added some weight to rolls to improve Midas Gold Bartering.
Unobtainium can now be found in Ancient City Chests.
Palladium Boots now let you stand on top of Powder Snow.

Increased the durability of the following armor sets (largest to smallest increase):

  • Carmot
  • Steel
  • Kyber
  • Midas Gold
  • Mythril
  • Hallowed
  • Osmium

Increased the durability of the following tools:

  • Gilded Midas Gold Sword (800 -> 999)
  • Hallowed (1739 -> 1984)
  • Mythril (1445 -> 1564)

Increased the mining speed of the following tools:

  • Celestium (16.9 -> 20.0)
  • Mythril (14.0 -> 14.3)
  • Stormyx (8.0 -> 8.5)

Other Changes

Allow the Banglum Nuke to be ignited using a flint and steel inside a dispenser.
Added Smooth Stone to the Midas Gold Bartering loot table.
Improved the textures of Runite armor.
Prometheum no longer repairs itself on client, preventing innacurate durability bars.
Fixed an edge-case with the Hallowed Cape rendering.
Overhauled the Mythic Metals Advancement tree.
Made particles from Palladium Gear less obtrusive.
Added a warning to logs whenever Terralith is installed.

  • Terralith uses a lot of stone variants in the overworld, like Calcite, which causes ores to spawn in unexpected places.
  • Keep this in mind whenever you are using both, as I have yet to create a custom ore configuration just for Terralith.