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Releases: Noaaan/MythicMetals

0.15.1

30 Jun 18:10
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Fixed a Carmot Shield crash.

0.14.1

30 Jun 18:05
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You now have to use 0.7.2-no-cme for 1.18.2

Fixed a crash with owo-lib.
Also updated the Metallurgium Pickaxe texture, and prevented a serverside crash.

0.15.0

29 Jun 22:49
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This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.

Carmot Re-work

Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.
Also, thanks to paintedwithdrugs for the new Carmot Ingot sprite!

Carmot Staff

You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:

  • Iron - Fling opponents up, makes the staff stronger
  • Gold - Grant yourself luck for two minutes
  • Copper - Summon lightning on yourself
  • Bronze - Smite whoever you strike with lightning
  • Netherite - Powerful melee weapon, makes the staff much stronger
  • Metallurgium - Highest single hit damage in the entire mod

Balance Changes

Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:

  • The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
  • The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table

Other Changes

Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.

0.14.0

29 Jun 22:48
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This update finally brings Mythic Metals to 1.19 (with an update for 1.18 too!).
It also features an initial Carmot re-work, some new ore variants + features, and the next balance pass.

Carmot Re-work

Carmot is now a material that builds off Kyber gear, similar to how you upgrade Banglum.
The armor itself now grants you extra max health (up to 5 hearts with the full set).
It also features the Carmot Shield ability, which is a passively regenerating shield.
It can block up to 5 incoming damage per piece (blocks up to 20 damage with the full set).
The tools also contain some abilities.
The sword has an extra level of looting, while the rest have an extra level of fortune.
Also, thanks to paintedwithdrugs for the new Carmot Ingot sprite!

Carmot Staff

You can now create a mystical staff out of Carmot, allowing you to channel the inner power of different metal blocks.
Currently there are only a few blocks that react with it, which is specified in this list:

  • Iron - Fling opponents up, makes the staff stronger
  • Gold - Grant yourself luck for two minutes
  • Copper - Summon lightning on yourself
  • Bronze - Smite whoever you strike with lightning
  • Netherite - Powerful melee weapon, makes the staff much stronger
  • Metallurgium - Highest single hit damage in the entire mod

Balance Changes

Buffed Morkite's fuel value from 1000 to 1200 ticks (from smelting 5 to 6 items per fuel).
Made the Blast Mining ability of Legendary Banglum respect Silk Touch.
Fixed some inconsistent recipes with Metallurgium.
Reduced Banglum Ore Explosion chance in overworld and with fortune, and increased it in the nether.
Reduced the durability of the Aegis swords, and re-assigned their repair materials.
Increased the durability of Hallowed, and Mythril tools.
Increased the mining speed of Durasteel slightly.
Reduced the durability of Prometheum and Bronze tools.
Increased the chance to find Banglum Chunks and Aquarium Pearls if you have luck.
Prometheum will no longer cancel block breaking when regaining durability.
Star Platinum no longer requires Carmot to be crafted.
Runite can now be found in Deepslate.
Tightened the spawn range of Starrite, making it more common.
The Aegis Swords now have different recipes:

  • The Sword of The Aegis is crafted from an Adamantite Sword with a Palladium block in a smithing table
  • The Blade of The Aegis is crafted from a Hallowed Sword with a Hallowed block in a smithing table

Other Changes

Re-worked the Hallowed Armor model (thanks Pois1x!).
Re-worked all durasteel assets, plus raw quadrillum (thanks Pois1x!).
You can now make an Adamantite Block Alloy Forge.
Re-implemented steel tools and armor.
Made Unobtainium ores slightly luminous.
Fixed a crash related to EnchantmentHelper for entities with no gear.
Added a resource condition to validate nuggets.
Fixed Natural Aqua Affinity not applying on tools.
Improved the textures of Bronze and Osmium armor.
Overhauled all armor and tool effect particles.
Added a new armor model for Carmot (thanks Dr. Zeal!).
The Carmot Staff texture was also made by her.

0.13.1

31 Mar 23:09
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0.13.1

Fixed multiple issues with anvils, causing them to be slow to break and not drop
(/reload on older versions fixes this issue till next restart).

  • Added anvils to the minecraft:minable/pickaxe tag.
  • Added a new resource condition to properly validate anvils being disabled.

Fixed a settings issue with custom armor items (Hallowed, Metallurgium, Palladium, Legendary Banglum).
Moved unused Fabric tool tags to Common.
Added all pickaxes to the minecraft:cluster_max_harvestables tag.
Fixed an issue where mining Banglum Ore could crash a server.
Updated advancements to work better as a guide for new players.

0.12.2

31 Mar 23:09
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0.12.2

Fixed multiple issues with anvils, causing them to be slow to break and not drop
(/reload on older versions fixes this issue till next restart).

  • Added anvils to the minecraft:minable/pickaxe tag.
  • Added a new resource condition to properly validate anvils being disabled.

Fixed a settings issue with custom armor items (Hallowed, Metallurgium, Palladium, Legendary Banglum).
Moved unused Fabric tool tags to Common.
Added all pickaxes to the minecraft:cluster_max_harvestables tag.
Fixed an issue where mining Banglum Ore could crash a server.
Updated advancements to work better as a guide for new players.

0.13.0

07 Mar 18:58
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Initial port to 1.18.2

0.12.1

07 Mar 18:58
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0.12.1

Fixed some issues regarding the language files not using correct translation keys.
Fixed Banglum TNT not respecting who detonated it.
Fixed the Smite ability not applying correctly.
Added missing recipes for Legendary Banglum tools and smelting ores into drops.
Increased the fuel value of Morkite in an Alloy Forge.
Adjusted the Hallowed Helmet model slightly.

0.12.0

04 Mar 17:02
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0.12.0

MAKE A BACKUP BEFORE UPDATING TO THIS VERSION!

Replaced EnchantGiver with a custom ability system.

PLEASE NOTE that these STACK with enchantments, and ignore vanilla enchantment restrictions.

Thanks to clarenre, Kasualix and leocth for working towards the Simplified Chinese (zh_ch) translation!

Morkite has been added

This new ore drops a new crystal-like metal, which works as fuel.
One piece of morkite is able to melt five items.
Morkite can be found around the stone/deepslate border underground.

Banglum has recieved a major re-work:

  • Regular Banglum armor now only has Blast Padding on all pieces (Blast Protection 1)
  • Nether Banglum ores have been added.
  • Banglum Ores are now volatile. The ores have a chance to explode that scales with the levels of efficiency and fortune on your pickaxe.
  • Silk Touch drastically reduces this explosion chance.
  • Banglum Ores have a higher chance to explode when placed in The Nether. Being in The Nether also makes the explosion stronger.
  • You can use Banglum Chunks in order to upgrade Banglum to Legendary Banglum, with various natural enchants
    • The set has Spiked Helm (Thorns which always activates), Blast Protection 6, Projectile Protection 5, and Feather Falling 4.
    • The pickaxe has a powerful explosion ability, which lets you create strip-mines easily
  • Banglum Chunks are recieved as a rare drop from Banglum Ore (0.2%) and Nether Banglum Ore (3%).
  • Added Banglum TNT, which has the same explosive power as an End Crystal.

Aquarium has been buffed following the EnchantGiver replacement:

  • All the natural enchantments have been increased by one level
  • A new item, the Aquarium Pearl has been added as a rare drop from Aquarium
    • This item can be used in order to craft a Trident from Prismarine Shards and a Heart of the Sea

Other changes:

Tweaked the White Aegis sword texture slightly.
Adjusted all hardness values of ores, and made ores harder to mine with the wrong tool (especially if you have efficiency).
Changed the Aegis blades to use their own material, so that they can be repaired with Palladium instead of Celestium.
Slightly buffed the attack speed of Orichalcum and Osmium tools.
Updated the armor item textures for Durasteel, Palladium, and regular Banglum.
Made Unobtainium slightly more common.
Removed Vermiculite.

0.12.0-alpha

27 Feb 01:28
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0.12.0-alpha Pre-release
Pre-release

This release lets you test out everything in 0.12.0 before its properly released.
If no bugs are found a new release will be made soon.

Unfortunately for 1.18.2 the version will change again, as it changes a lot of world-gen code. This will also need more time to be changed.
Patchnotes are available at https://github.com/Noaaan/MythicMetals/blob/1.18/PATCHNOTES.md