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The Great Ocean Revamp #967

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19 changes: 0 additions & 19 deletions assets/cubyz/biomes/beach.zig.zon

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38 changes: 0 additions & 38 deletions assets/cubyz/biomes/island.zig.zon

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26 changes: 0 additions & 26 deletions assets/cubyz/biomes/island_shelf.zig.zon

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Original file line number Diff line number Diff line change
@@ -1,18 +1,17 @@
.{
.properties = .{
.ocean,
.wet,
.antiMountain,
},
.radius = 500,
.minHeight = -100,
.maxHeight = -22,

.radius = 128,
.minHeight = -128,
.maxHeight = -80,
.chance = 10,
.roughness = 15,
.hills = 15,

.rivers = true,

.music = "cubyz:under_the_water_sky",

.ground_structure = .{
"2 to 3 cubyz:gravel",
},
Expand All @@ -38,14 +37,9 @@
},
.transitionBiomes = .{
.{
.id = "cubyz:beach",
.chance = 1,
.width = 1,
.properties = .{.land, .inland},
},
.{
.id = "cubyz:ocean_shelf",
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.id = "cubyz:ocean/beach",
.chance = 1,
.keepOriginalTerrain = 0.1,
.width = 2,
.properties = .{.land, .inland},
},
Expand Down
27 changes: 27 additions & 0 deletions assets/cubyz/biomes/ocean/beach.zig.zon
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
.{
.properties = .{
.ocean,
.wet,
},
.minHeight = 2,
.maxHeight = 12,
.chance = 0,
.roughness = 1,
.interpolation = .linear,
.hills = 2,
.music = "cubyz:tides",
.structures = .{
.{
.id = "cubyz:ground_patch",
.block = "cubyz:sand",
.chance = 1,
.width = 4,
.variation = 8,
.depth = 4,
.smoothness = 0.8,
},
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},
.ground_structure = .{
"2 to 4 cubyz:sand",
},
}
38 changes: 38 additions & 0 deletions assets/cubyz/biomes/ocean/cliffs.zig.zon
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
.{
.properties = .{
.ocean,
.wet,
.mountain,
},
.radius = 128,
.minHeight = -1,
.maxHeight = 5,
.chance = 0.25,
.mountains = 50,
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The cliffs that stick out of the water do appear rather flat/round. Maybe more mountain noise would be good?

.roughness = 15,
.hills = 15,
.music = "cubyz:under_the_water_sky",
.ground_structure = .{
"2 to 3 cubyz:gravel",
},
.structures = .{
.{
.id = "cubyz:ground_patch",
.block = "cubyz:mossy_cobblestone",
.chance = 0.1,
.width = 6,
.variation = 2,
.depth = 2,
.smoothness = 0.2,
},
},
.transitionBiomes = .{
.{
.id = "cubyz:ocean/beach",
.chance = 1,
.keepOriginalTerrain = 0.1,
.width = 2,
.properties = .{.land, .inland},
},
},
}
Original file line number Diff line number Diff line change
@@ -1,53 +1,45 @@
.{
.properties = .{
.cold,
.ocean,
.wet,
},
.type = .arctic_ocean,
.minHeight = -100,
.maxHeight = -22,
.radius = 500,

.roughness = 20,
.hills = 10,

.radius = 128,
.minHeight = -64,
.maxHeight = -32,
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The shallow biome is kind of difficult to see in the rest of the ocean, maybe it should be shallower?

.chance = 10,
.roughness = 15,
.hills = 15,
.music = "cubyz:under_the_water_sky",

.ground_structure = .{
"1 to 2 cubyz:cobblestone",
"2 to 3 cubyz:gravel",
},
.structures = .{
.{
.id = "cubyz:ground_patch",
.block = "cubyz:mossy_cobblestone",
.chance = 0.064,
.chance = 0.1,
.width = 6,
.variation = 2,
.depth = 2,
.smoothness = 0.2,
},
.{
.id = "cubyz:ground_patch",
.block = "cubyz:gravel",
.chance = 0.032,
.block = "cubyz:sand",
.chance = 0.25,
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The new cliffs look nice, but I think you should make it rarer, the oceans appear to be cluttered with cliffs now.

.width = 6,
.variation = 2,
.variation = 6,
.depth = 2,
.smoothness = 0.2,
},
},
.transitionBiomes = .{
.{
.id = "cubyz:beach",
.chance = 1,
.width = 1,
.properties = .{.land, .inland},
},
.{
.id = "cubyz:ocean_shelf",
.id = "cubyz:ocean/beach",
.chance = 1,
.keepOriginalTerrain = 0.1,
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I think this might break the transition in some cases. But you should test it out if that really is the cause.

.width = 2,
.properties = .{.land, .inland},
},
},
}
}
19 changes: 0 additions & 19 deletions assets/cubyz/biomes/ocean_shelf.zig.zon

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45 changes: 0 additions & 45 deletions assets/cubyz/biomes/warm_ocean.zig.zon

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