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Mekanism Power Changes #6
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A starting point for mekanism power value changes. These WILL need to be tweaked as time goes on, but we need to start testing something. Lower values are easier to increase than the other way around.
I made a woopsie going to push them all together first
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I still need to look through the actual energy related changes, but left some comments relating to things that I don't understand why they are being changed, especially as they don't seem related to power.
#Displayed temperature unit in Mekanism GUIs and network reader readings. | ||
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT | ||
temperatureUnit = "KELVIN" | ||
temperatureUnit = "CELSIUS" |
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Why?
@@ -3,10 +3,10 @@ | |||
[common] | |||
#Displayed energy type in Mekanism GUIs and network reader readings. | |||
#Allowed Values: JOULES, FORGE_ENERGY | |||
energyType = "FORGE_ENERGY" | |||
energyType = "JOULES" |
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I am fine with this, but the reason we initially changed it is that it just caused confusion for players with it having a different name
@@ -62,28 +62,28 @@ | |||
[tier.chemical_tanks] | |||
#Storage size of Basic chemical tanks in mB. | |||
#Range: 1 ~ 9223372036854775807 | |||
basicStorage = 64000 | |||
basicStorage = 5000 |
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Why are chemical tanks being adjusted? We redid their values in 10.1.0 and I am relatively happy with their updated values.
@@ -29,28 +29,28 @@ | |||
[tier.fluid_tanks] | |||
#Storage size of Basic fluid tanks in mB. | |||
#Range: > 1 | |||
basicStorage = 32000 | |||
basicStorage = 5000 |
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Why are fluid tanks being adjusted? We redid their values in 10.1.0 and I am relatively happy with their updated values.
fluidPerTank = 8000 | ||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
chemicalPerTank = 16000000 | ||
chemicalPerTank = 8000 |
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Why are these being adjusted? We redid their values in 10.1.0 and I am relatively happy with their updated values.
maxStorage = 10000 | ||
#Rate at which Nutritional Paste can be transferred into a Canteen. | ||
#Range: > 1 | ||
transferRate = 128 | ||
transferRate = 100 |
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Why are these being adjusted?
maxGas = 24000 | ||
maxGas = 10000 | ||
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick. | ||
#Range: 1 ~ 9223372036854775807 | ||
fillRate = 16 | ||
fillRate = 10 |
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Why are these being adjusted?
maxGas = 24000 | ||
maxGas = 10000 | ||
#Amount of hydrogen the Jetpack can accept per tick. | ||
#Range: 1 ~ 9223372036854775807 | ||
fillRate = 16 | ||
fillRate = 10 |
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Why are these being adjusted?
This is a rather zealous overhaul, which MAY cause some early problems, but it is much easier to lowball and raise it up over time. Anyone depending on Mek for insane power will either need to readjust or put let me know that they'd like me to take a look.
Current problems to address Powah being Largely based on old values of Mek