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Mekanism Power Changes #6
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[common] | ||
#Displayed energy type in Mekanism GUIs and network reader readings. | ||
#Allowed Values: JOULES, FORGE_ENERGY | ||
energyType = "FORGE_ENERGY" | ||
energyType = "JOULES" | ||
#Displayed temperature unit in Mekanism GUIs and network reader readings. | ||
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT | ||
temperatureUnit = "KELVIN" | ||
temperatureUnit = "CELSIUS" | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why? |
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#Show time to decay radiation when readings are above safe levels. Set to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set to false on the server side to disable handheld Geiger Counter and Dosimeter timers. | ||
enableDecayTimers = true | ||
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. And should robit skins be randomized on the server. | ||
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#Atomic Disassembler Settings | ||
[gear.atomic_disassembler] | ||
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) | ||
energyUsage = "10" | ||
energyUsage = "4" | ||
#Cost in Joules of using the Atomic Disassembler as a weapon. | ||
energyUsageWeapon = "2000" | ||
energyUsageWeapon = "4" | ||
#The max Atomic Disassembler Vein Mining Block Count. | ||
#Range: 2 ~ 1000000 | ||
miningCount = 128 | ||
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@@ -27,70 +27,70 @@ | |
#Range: -4.0 ~ 100.0 | ||
attackSpeed = -2.4 | ||
#Maximum amount (joules) of energy the Atomic Disassembler can contain. | ||
maxEnergy = "1000000" | ||
maxEnergy = "1500" | ||
#Amount (joules) of energy the Atomic Disassembler can accept per tick. | ||
chargeRate = "5000" | ||
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#Configurator Settings | ||
[gear.configurator] | ||
#Maximum amount (joules) of energy the Configurator can contain. | ||
maxEnergy = "60000" | ||
maxEnergy = "500" | ||
#Amount (joules) of energy the Configurator can accept per tick. | ||
chargeRate = "300" | ||
chargeRate = "10" | ||
#Energy usage in joules of using the configurator to configure machines. | ||
energyPerConfigure = "400" | ||
energyPerConfigure = "1" | ||
#Energy cost in joules for each item the configurator ejects from a machine on empty mode. | ||
energyPerItem = "8" | ||
energyPerItem = "1" | ||
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#Electric Bow Settings | ||
[gear.electric_bow] | ||
#Maximum amount (joules) of energy the Electric Bow can contain. | ||
maxEnergy = "120000" | ||
maxEnergy = "1000" | ||
#Amount (joules) of energy the Electric Bow can accept per tick. | ||
chargeRate = "600" | ||
chargeRate = "10" | ||
#Cost in Joules of using the Electric Bow. | ||
energyUsage = "120" | ||
energyUsage = "4" | ||
#Cost in Joules of using the Electric Bow with flame mode active. | ||
energyUsageFire = "1200" | ||
energyUsageFire = "16" | ||
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#Energy Tablet Settings | ||
[gear.energy_tablet] | ||
#Maximum amount (joules) of energy the Energy Tablet can contain. | ||
maxEnergy = "1000000" | ||
maxEnergy = "500" | ||
#Amount (joules) of energy the Energy Tablet can accept per tick. | ||
chargeRate = "5000" | ||
chargeRate = "10" | ||
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#Gauge Dropper Settings | ||
[gear.gauge_dropper] | ||
#Rate at which a gauge dropper can be filled or emptied. | ||
#Range: > 1 | ||
transferRate = 256 | ||
transferRate = 100 | ||
#Capacity of gauge droppers. | ||
#Range: > 1 | ||
capacity = 16000 | ||
capacity = 4000 | ||
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#Flamethrower Settings | ||
[gear.flamethrower] | ||
#Flamethrower Gas Tank capacity in mB. | ||
#Range: 1 ~ 9223372036854775807 | ||
maxGas = 24000 | ||
maxGas = 10000 | ||
#Amount of hydrogen the Flamethrower can accept per tick. | ||
#Range: 1 ~ 9223372036854775807 | ||
fillRate = 16 | ||
fillRate = 10 | ||
#Determines whether or not the Flamethrower can destroy items if it fails to smelt them. | ||
destroyItems = true | ||
destroyItems = false | ||
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#Free Runner Settings | ||
[gear.free_runner] | ||
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart) | ||
fallEnergyCost = "50" | ||
fallEnergyCost = "4" | ||
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power. | ||
#Range: 0.0 ~ 1.0 | ||
fallDamageReductionRatio = 1.0 | ||
#Maximum amount (joules) of energy Free Runners can contain. | ||
maxEnergy = "64000" | ||
maxEnergy = "1000" | ||
#Amount (joules) of energy the Free Runners can accept per tick. | ||
chargeRate = "320" | ||
chargeRate = "10" | ||
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#Armored Free Runner Settings | ||
[gear.free_runner.armored] | ||
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@@ -108,10 +108,10 @@ | |
[gear.jetpack] | ||
#Jetpack Gas Tank capacity in mB. | ||
#Range: 1 ~ 9223372036854775807 | ||
maxGas = 24000 | ||
maxGas = 10000 | ||
#Amount of hydrogen the Jetpack can accept per tick. | ||
#Range: 1 ~ 9223372036854775807 | ||
fillRate = 16 | ||
fillRate = 10 | ||
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#Armored Jetpack Settings | ||
[gear.jetpack.armored] | ||
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@@ -128,18 +128,18 @@ | |
#Network Reader Settings | ||
[gear.network_reader] | ||
#Maximum amount (joules) of energy the Network Reader can contain. | ||
maxEnergy = "60000" | ||
maxEnergy = "500" | ||
#Amount (joules) of energy the Network Reader can accept per tick. | ||
chargeRate = "300" | ||
chargeRate = "10" | ||
#Energy usage in joules for each network reading. | ||
energyUsage = "400" | ||
energyUsage = "1" | ||
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#Portable Teleporter Settings | ||
[gear.portable_teleporter] | ||
#Maximum amount (joules) of energy the Portable Teleporter can contain. | ||
maxEnergy = "1000000" | ||
maxEnergy = "2000" | ||
#Amount (joules) of energy the Portable Teleporter can accept per tick. | ||
chargeRate = "5000" | ||
chargeRate = "100" | ||
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. | ||
#Range: 0 ~ 6000 | ||
delay = 0 | ||
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@@ -148,37 +148,37 @@ | |
[gear.scuba_tank] | ||
#Scuba Tank Gas Tank capacity in mB. | ||
#Range: 1 ~ 9223372036854775807 | ||
maxGas = 24000 | ||
maxGas = 10000 | ||
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick. | ||
#Range: 1 ~ 9223372036854775807 | ||
fillRate = 16 | ||
fillRate = 10 | ||
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#Seismic Reader Settings | ||
[gear.seismic_reader] | ||
#Maximum amount (joules) of energy the Seismic Reader can contain. | ||
maxEnergy = "12000" | ||
maxEnergy = "500" | ||
#Amount (joules) of energy the Seismic Reader can accept per tick. | ||
chargeRate = "60" | ||
chargeRate = "10" | ||
#Energy usage in joules required to use the Seismic Reader. | ||
energyUsage = "250" | ||
energyUsage = "5" | ||
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#Canteen Settings | ||
[gear.canteen] | ||
#Maximum amount of Nutritional Paste storable by the Canteen. | ||
#Range: > 1 | ||
maxStorage = 64000 | ||
maxStorage = 10000 | ||
#Rate at which Nutritional Paste can be transferred into a Canteen. | ||
#Range: > 1 | ||
transferRate = 128 | ||
transferRate = 100 | ||
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#Meka-Tool Settings | ||
[gear.mekatool] | ||
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) | ||
energyUsage = "10" | ||
energyUsage = "4" | ||
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) | ||
energyUsageSilk = "100" | ||
#Cost in Joules of using the Meka-Tool to deal 4 units of damage. | ||
energyUsageWeapon = "2000" | ||
energyUsageWeapon = "16" | ||
#Cost in Joules of using the Meka-Tool to teleport 10 blocks. | ||
energyUsageTeleport = "1000" | ||
#Maximum distance a player can teleport with the Meka-Tool. | ||
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@@ -194,68 +194,68 @@ | |
#Range: 0.1 ~ 100.0 | ||
baseEfficiency = 4.0 | ||
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades. | ||
baseEnergyCapacity = "16000000" | ||
baseEnergyCapacity = "2500" | ||
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades. | ||
chargeRate = "100000" | ||
chargeRate = "25" | ||
#Cost in Joules of using the Meka-Tool as a hoe. | ||
energyUsageHoe = "10" | ||
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires. | ||
energyUsageShovel = "10" | ||
energyUsageShovel = "1" | ||
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax. | ||
energyUsageAxe = "10" | ||
energyUsageAxe = "1" | ||
#Cost in Joules of using the Meka-Tool to shear entities. | ||
energyUsageShearEntity = "10" | ||
energyUsageShearEntity = "1" | ||
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs) | ||
extendedMining = true | ||
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#MekaSuit Settings | ||
[gear.mekasuit] | ||
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. | ||
baseEnergyCapacity = "16000000" | ||
baseEnergyCapacity = "2500" | ||
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. | ||
chargeRate = "100000" | ||
chargeRate = "50" | ||
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion. | ||
baseJumpEnergyUsage = "1000" | ||
baseJumpEnergyUsage = "1" | ||
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit. | ||
elytraEnergyUsage = "32000" | ||
elytraEnergyUsage = "4" | ||
#Energy usage (Joules) of MekaSuit when lessening a potion effect. | ||
energyUsagePotionTick = "40000" | ||
energyUsagePotionTick = "4" | ||
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart). | ||
energyUsageMagicReduce = "1000" | ||
energyUsageMagicReduce = "10" | ||
#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart) | ||
energyUsageFall = "50" | ||
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. | ||
energyUsageSprintBoost = "100" | ||
energyUsageSprintBoost = "2" | ||
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation. | ||
energyUsageGravitationalModulation = "1000" | ||
energyUsageGravitationalModulation = "4" | ||
#Charge rate of inventory items (Joules) per tick. | ||
inventoryChargeRate = "10000" | ||
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed. | ||
solarRechargingRate = "500" | ||
solarRechargingRate = "4" | ||
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement. | ||
energyUsageVisionEnhancement = "500" | ||
energyUsageVisionEnhancement = "2" | ||
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion. | ||
energyUsageHydrostaticRepulsion = "500" | ||
energyUsageHydrostaticRepulsion = "4" | ||
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection. | ||
energyUsageNutritionalInjection = "20000" | ||
energyUsageNutritionalInjection = "10" | ||
#Energy usage (Joules) of MekaSuit per unit of damage applied. | ||
energyUsageDamage = "100000" | ||
energyUsageDamage = "10" | ||
#Energy usage (Joules) of MekaSuit per tick of attracting a single item. | ||
energyUsageItemAttraction = "250" | ||
energyUsageItemAttraction = "1" | ||
#Should the Gravitational Modulation unit give off vibrations when in use. | ||
gravitationalVibrations = true | ||
#Maximum amount of Nutritional Paste storable by the nutritional injection unit. | ||
#Range: > 1 | ||
nutritionalMaxStorage = 128000 | ||
nutritionalMaxStorage = 20000 | ||
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit. | ||
#Range: > 1 | ||
nutritionalTransferRate = 256 | ||
nutritionalTransferRate = 200 | ||
#Maximum amount of Hydrogen storable in the jetpack unit. | ||
#Range: 1 ~ 9223372036854775807 | ||
jetpackMaxStorage = 48000 | ||
jetpackMaxStorage = 15000 | ||
#Rate at which Hydrogen can be transferred into the jetpack unit. | ||
#Range: 1 ~ 9223372036854775807 | ||
jetpackTransferRate = 256 | ||
jetpackTransferRate = 200 | ||
#Armor value of MekaSuit Helmets. | ||
#Range: > 0 | ||
helmetArmor = 3 | ||
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transmitterAlloyUpgrade = true | ||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). | ||
#Range: > 1 | ||
maxUpgradeMultiplier = 10 | ||
maxUpgradeMultiplier = 4 | ||
#How much Boiler heat is immediately usable to convert water to steam. | ||
#Range: 0.01 ~ 1.0 | ||
boilerWaterConductivity = 0.7 | ||
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[general.dynamic_tank] | ||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank | ||
#Range: 1 ~ 368224 | ||
fluidPerTank = 350000 | ||
fluidPerTank = 8000 | ||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank | ||
#Range: 1 ~ 1581510980256305 | ||
chemicalPerTank = 16000000 | ||
chemicalPerTank = 8000 | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why are these being adjusted? We redid their values in 10.1.0 and I am relatively happy with their updated values. |
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#Auto Eject Settings | ||
[general.auto_eject] | ||
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@@ -81,13 +81,13 @@ | |
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). | ||
blacklistForge = false | ||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) | ||
feConversionRate = "2.5000" | ||
feConversionRate = "1.0000" | ||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. | ||
blacklistFluxNetworks = false | ||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. | ||
HydrogenEnergyDensity = "200" | ||
HydrogenEnergyDensity = "2" | ||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. | ||
maxEnergyPerSteam = "10" | ||
maxEnergyPerSteam = "0.05" | ||
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#Radiation Settings | ||
[general.radiation] | ||
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chunkCheckRadius = 5 | ||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. | ||
#Range: 0.0 ~ 1.0 | ||
sourceDecayRate = 0.9995 | ||
sourceDecayRate = 0.9998 | ||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. | ||
#Range: 0.0 ~ 1.0 | ||
targetDecayRate = 0.9995 | ||
targetDecayRate = 0.9998 | ||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. | ||
#Range: 0.0 ~ 1.0 | ||
negativeEffectsMinSeverity = 0.1 | ||
negativeEffectsMinSeverity = 0.8 | ||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. | ||
#Range: 1 ~ 9223372036854775807 | ||
radioactiveWasteBarrelMaxGas = 512000 | ||
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radioactiveWasteBarrelProcessTicks = 20 | ||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). | ||
#Range: 0 ~ 9223372036854775807 | ||
radioactiveWasteBarrelDecayAmount = 1 | ||
radioactiveWasteBarrelDecayAmount = 5 | ||
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#Digital Miner Settings | ||
[general.digital_miner] | ||
#Energy multiplier for using silk touch mode with the Digital Miner. | ||
#Range: > 1 | ||
silkMultiplier = 12 | ||
silkMultiplier = 4 | ||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). | ||
#Range: > 1 | ||
maxRadius = 32 | ||
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#Energy needed to destroy or attract blocks with a Laser (per block hardness level). | ||
energyNeededPerHardness = "100000" | ||
#Energy used per half heart of damage being transferred to entities. | ||
energyPerDamage = "2500" | ||
energyPerDamage = "4" | ||
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#Oredictionificator Settings | ||
[general.oredictionificator] | ||
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[general.sps] | ||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value. | ||
#Range: > 1 | ||
inputPerAntimatter = 1000 | ||
inputPerAntimatter = 100 | ||
#Amount of output gas (mB, antimatter) that the SPS can store. | ||
#Range: 1 ~ 9223372036854775807 | ||
outputTankCapacity = 1000 | ||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). | ||
energyPerInput = "1000000" | ||
energyPerInput = "100000" | ||
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I am fine with this, but the reason we initially changed it is that it just caused confusion for players with it having a different name