Releases: igorseabra4/HeroesPowerPlant
Releases · igorseabra4/HeroesPowerPlant
2024.11.11 - Xbox Spline Bugfix & Remove All Shadow Splines Option
What's Changed
- Bugfix: Xbox splines can now load again by @dreamsyntax in #69
- Feature: Remove all Shadow Splines option by @dreamsyntax in #70
Full Changelog: 2024.10.16...2024.11.11
2024.10.16 - Shadow Animated Textures Editor (ADB) and Full Shadow Spline Support
What's Changed
- Feature: Shadow ADB Texture Animation support by @dreamsyntax in #64
- Feature: Shadow Splines Full Support by @dreamsyntax and @Shadowth117 (prior P0F0 work) in #67
Full Changelog: 2024.08.18...2024.10.16
2024.08.18
What's Changed
- Fix DAE importer (Assimp Downgrade, and add null checks for spec case) by @dreamsyntax in #59
Full Changelog: 2024.08.10...2024.08.18
2024.08.10
Notice:
- Shadow spline saving is still not fully complete, but this is the closest we've been. There's still something off with padding. For now, before closing HPP, make sure you test in-game. If it fails/throws exceptions on stage load, add a dummy spline until the game accepts it. This will be fixed in a future version. Note that if you don't verify this, HPP will be unable to open the 'bad' saved spline on next open.
What's Changed
- Fix Spline Writes by @Shadowth117 in #57
- Added string & suffix overrides for Shadow Spline import feature
New Contributors
- @Shadowth117 made their first contribution in #57
Full Changelog: 2024.07.18...2024.08.10
2024.07.18
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Expose cross game camera importer (very wip)
- Fix incorrect data type in Sonic Heroes visibility table writing by @Knuxfan24 in #55
- Isolated Chunk Viewing by @Knuxfan24 in #56
Full Changelog: 2024.07.07...2024.07.18
2024.07.07
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Update dependencies (Reloaded.Memory v9.4.1 and SharpDX Desktop Core v4.3.2406.051)
- Bugfix for crashing when adjusting travel speed while ViewConfig was open
Full Changelog: 2024.02.15...2024.07.07
Heroes Power Plant 2024.02.15
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Update dependencies & submodules
- Additional bugfixes/error handling for setidbin editor and a few combobox throughout the app
- Use generic SetObject type when exporting INI by @PTKay in #53
New Contributors
Full Changelog: 2024.01.19...2024.02.15
Heroes Power Plant 2024.01.19
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Finish new MATFlag Reassignment Form in Level Editor
- Import extension automatically set to BSP for Heroes, or RG1 for Shadow
- Shadow Level: If missing DFFs (such as loading an isolated folder not in a full extracted instance) will only have one DFF error message listing all models instead of popping up a new error message for every model.
- Add special weapons to EWeapon & EnvWeapon - allowing you to place Shadow Rifle / Omochao Gun etc in boxes/ground
- Update None06 Weapon name to UnusedEggmanWeapon
- Set explicitly patched versions of transitive dependencies that were previously vulnerable
- Replace ShadowFNT submodule with nuget package
Full Changelog: 2023.12.06...2024.01.19
Heroes Power Plant 2023.12.06
What's Changed
- Now requires .NET 8 Desktop Runtime
- Shadow Splines - You can now export all splines at once
- Added all known geo/mat flags to the MAT Flag reassignment form, and a link to the wiki for further info
- Fix #52 - allowing for opening GCN Heroes levels to automatically load TXDs
- Reloaded.Memory & ShadowFNT dependency updates
Full Changelog: 2023.08.08...2023.12.06
Heroes Power Plant 2023.08.08
What's Changed
- Fix spline saving on stg0412
- Identify UnknownInt in Shadow Spline Vertice (Angular Attachment Tolerance)
- Shadow Spline Editor and Shadow Collision Editor now focus if re-selected in Level Editor while already open
- Added Save Spline Data Only option (Shadow) for Level Editor to save splines without exporting geo/coli and the visibility data
Full Changelog: 2023.04.30...2023.08.08