Skip to content

Releases: igorseabra4/HeroesPowerPlant

2024.11.11 - Xbox Spline Bugfix & Remove All Shadow Splines Option

11 Nov 21:13
Compare
Choose a tag to compare

What's Changed

Full Changelog: 2024.10.16...2024.11.11

2024.10.16 - Shadow Animated Textures Editor (ADB) and Full Shadow Spline Support

16 Oct 20:47
Compare
Choose a tag to compare

What's Changed

Full Changelog: 2024.08.18...2024.10.16

2024.08.18

18 Aug 15:57
Compare
Choose a tag to compare

What's Changed

  • Fix DAE importer (Assimp Downgrade, and add null checks for spec case) by @dreamsyntax in #59

Full Changelog: 2024.08.10...2024.08.18

2024.08.10

11 Aug 05:42
Compare
Choose a tag to compare

Notice:

  • Shadow spline saving is still not fully complete, but this is the closest we've been. There's still something off with padding. For now, before closing HPP, make sure you test in-game. If it fails/throws exceptions on stage load, add a dummy spline until the game accepts it. This will be fixed in a future version. Note that if you don't verify this, HPP will be unable to open the 'bad' saved spline on next open.

https://youtu.be/exvF3bQ8-OA

What's Changed

  • Fix Spline Writes by @Shadowth117 in #57
  • Added string & suffix overrides for Shadow Spline import feature

New Contributors

Full Changelog: 2024.07.18...2024.08.10

2024.07.18

18 Jul 17:48
Compare
Choose a tag to compare

Requires .NET 8 x64 Desktop Runtime

What's Changed

  • Expose cross game camera importer (very wip)
  • Fix incorrect data type in Sonic Heroes visibility table writing by @Knuxfan24 in #55
  • Isolated Chunk Viewing by @Knuxfan24 in #56

Full Changelog: 2024.07.07...2024.07.18

2024.07.07

08 Jul 02:54
Compare
Choose a tag to compare

Requires .NET 8 x64 Desktop Runtime

What's Changed

  • Update dependencies (Reloaded.Memory v9.4.1 and SharpDX Desktop Core v4.3.2406.051)
  • Bugfix for crashing when adjusting travel speed while ViewConfig was open

Full Changelog: 2024.02.15...2024.07.07

Heroes Power Plant 2024.02.15

16 Feb 04:30
Compare
Choose a tag to compare

Requires .NET 8 x64 Desktop Runtime

What's Changed

  • Update dependencies & submodules
  • Additional bugfixes/error handling for setidbin editor and a few combobox throughout the app
  • Use generic SetObject type when exporting INI by @PTKay in #53

New Contributors

  • @PTKay made their first contribution in #53

Full Changelog: 2024.01.19...2024.02.15

Heroes Power Plant 2024.01.19

19 Jan 23:21
Compare
Choose a tag to compare

Requires .NET 8 x64 Desktop Runtime

What's Changed

  • Finish new MATFlag Reassignment Form in Level Editor
  • Import extension automatically set to BSP for Heroes, or RG1 for Shadow
  • Shadow Level: If missing DFFs (such as loading an isolated folder not in a full extracted instance) will only have one DFF error message listing all models instead of popping up a new error message for every model.
  • Add special weapons to EWeapon & EnvWeapon - allowing you to place Shadow Rifle / Omochao Gun etc in boxes/ground
  • Update None06 Weapon name to UnusedEggmanWeapon
  • Set explicitly patched versions of transitive dependencies that were previously vulnerable
  • Replace ShadowFNT submodule with nuget package

Full Changelog: 2023.12.06...2024.01.19

Heroes Power Plant 2023.12.06

06 Dec 18:43
Compare
Choose a tag to compare

What's Changed

  • Now requires .NET 8 Desktop Runtime
  • Shadow Splines - You can now export all splines at once
  • Added all known geo/mat flags to the MAT Flag reassignment form, and a link to the wiki for further info
  • Fix #52 - allowing for opening GCN Heroes levels to automatically load TXDs
  • Reloaded.Memory & ShadowFNT dependency updates

Full Changelog: 2023.08.08...2023.12.06

Heroes Power Plant 2023.08.08

09 Aug 04:37
Compare
Choose a tag to compare

What's Changed

  • Fix spline saving on stg0412
  • Identify UnknownInt in Shadow Spline Vertice (Angular Attachment Tolerance)
  • Shadow Spline Editor and Shadow Collision Editor now focus if re-selected in Level Editor while already open
  • Added Save Spline Data Only option (Shadow) for Level Editor to save splines without exporting geo/coli and the visibility data

Full Changelog: 2023.04.30...2023.08.08