Releases
v3.2.0
Update v3.2.0 - The Imperial Update
Latest
Destroying Clan Rictus is no longer required as Karaz-a-Karak
Clan Eshin revisited:
Route I now has to achieve 65 reputation with two clans (instead of 78)
Route II now requires you to perform agent assassinations
Route III does not longer require destroying Karaz-a-Karak
Added support for Mixu's Legendary Lords
Averland: Threat Elimination (Mixed), Destruction (Wood Elves) and Miscellany (Craziness)
Hochland: Unification (Northern Empire), Threat Elimination (Norsca), Commercial Victory
Marienburg: Commercial Victory, Threat Elimination (Albion), Naval Supremacy
Middenland: Threat Elimination (Mixed), Unification (Northern Empire), Corruption (Ulric, Northern Empire)
Nordland: Threat Elimination (Norsca), Naval Supremacy, Commercial Victory
Ostermark: Threat Elimination (Mixed), Unification (Eastern Empire), Miscellany (Witch Hunting)
Ostland: Threat Elimination (Norsca), Expansion (Kislev), Unification (Northern Empire)
Stirland: Corruption (Sigmar, Eastern Empire), Threat Elimination, Unification (Eastern Empire)
Talabecland: Threat Elimination (Mixed), Corruption (Taal, Eastern Empire), Unification (Eastern Empire)
Wissenland: Magic Supremacy, Destruction (Vampire Counts/Tomb Kings), Edification
Fixed bugs
Destroying Clan Rictus as Karaz-a-Karak is no longer required
Clan Eshin reputation is now detected properly
Clan Skryre Workshop level is now detected properly
Technical: is_multiplayer() check has been removed, now add_first_tick_callback() is used
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